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Material Adjustment Blend | Substance 3D Designer

Material Adjustment Blend

Material Adjustment Blend

In: Material Filters/Blending

Intermediate

Description

This node allows adjusting of any and all channels of a full material, based on a mask. It is intended for making a full material workflow easier and quicker.

It is useful for when you want to adjust a few channels of a material (such as making diffuse brighter and roughness darker) based on the same mask.

Parameters

Inputs

  • Color ID Mask: Color Input
    Mask slot used for masking the node's effects.
  • Greyscale Mask: Grayscale Input
    Mask slot used for masking the node's effects.

Parameters

  • Channels
    Toggles material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
    This also enables and disables the appearance of the channel's relevant groups.
  • Diffuse
    Performs adjustment operations on the Diffuse channel, in areas defined by the mask.
  • Base Color
    Performs adjustment operations on the Base Color channel, in areas defined by the mask.
  • Normal
    • Intensity: 0.0 - 1.0
      Tones down Normal Intensity
  • Specular
    Performs adjustment operations on the Specular channel, in areas defined by the mask.
  • Emissive
    Performs adjustment operations on theEmissive channel, in areas defined by the mask.
  • Glossiness
    Performs adjustment operations on the Glossiness channel, in areas defined by the mask.
  • Roughness
    Performs adjustment operations on the Roughness channel, in areas defined by the mask.
  • Metallic
    Performs adjustment operations on the Metallic channel, in areas defined by the mask.
  • Specular Level
    Performs adjustment operations on the Specular Level channel, in areas defined by the mask.
  • Ambient Occlusion
    Performs adjustment operations on the Ambient Occlusion channel, in areas defined by the mask.
  • Height
    Performs adjustment operations on the Height channel, in areas defined by the mask.
  • Opacity
    Performs adjustment operations on the Opacity channel, in areas defined by the mask.
  • Color ID Mask: False/True
    Set to use Color ID Mask instead of grayscale mask.
  • Fuzziness: 0.01 - 1.0
    If Color ID Mask is enabled, this determines the spread of the Color ID selection color.
  • Color: (Color value)
    Sets what color to pick from the Color ID map and mask with.
  • Padding: 0.0 - 1.0
    Determines Blending contrast/transitions of the Color ID masking.

Example Images

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