Last updated on
Jul 13, 2023
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Substance 3D home
- User guide
- Glossary
- Getting started
-
Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
-
Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Material Adjustment Blend
Material Adjustment Blend
In: Material Filters/Blending
Intermediate
Description
This node allows adjusting of any and all channels of a full material, based on a mask. It is intended for making a full material workflow easier and quicker.
It is useful for when you want to adjust a few channels of a material (such as making diffuse brighter and roughness darker) based on the same mask.
Parameters
Inputs
- Color ID Mask: Color Input
Mask slot used for masking the node's effects. - Greyscale Mask: Grayscale Input
Mask slot used for masking the node's effects.
Parameters
- Channels
Toggles material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
This also enables and disables the appearance of the channel's relevant groups. - Diffuse
Performs adjustment operations on the Diffuse channel, in areas defined by the mask. - Base Color
Performs adjustment operations on the Base Color channel, in areas defined by the mask. - Normal
- Intensity: 0.0 - 1.0
Tones down Normal Intensity
- Intensity: 0.0 - 1.0
- Specular
Performs adjustment operations on the Specular channel, in areas defined by the mask. - Emissive
Performs adjustment operations on theEmissive channel, in areas defined by the mask. - Glossiness
Performs adjustment operations on the Glossiness channel, in areas defined by the mask. - Roughness
Performs adjustment operations on the Roughness channel, in areas defined by the mask. - Metallic
Performs adjustment operations on the Metallic channel, in areas defined by the mask. - Specular Level
Performs adjustment operations on the Specular Level channel, in areas defined by the mask. - Ambient Occlusion
Performs adjustment operations on the Ambient Occlusion channel, in areas defined by the mask. - Height
Performs adjustment operations on the Height channel, in areas defined by the mask. - Opacity
Performs adjustment operations on the Opacity channel, in areas defined by the mask. - Color ID Mask: False/True
Set to use Color ID Mask instead of grayscale mask. - Fuzziness: 0.01 - 1.0
If Color ID Mask is enabled, this determines the spread of the Color ID selection color. - Color: (Color value)
Sets what color to pick from the Color ID map and mask with. - Padding: 0.0 - 1.0
Determines Blending contrast/transitions of the Color ID masking.
Example Images
There are no images attached to this page. |