- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Substance 3D home
- User guide
- Glossary
- Getting started
-
Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
-
Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
In: Texture Generators > Patterns
Description
The Triangle Grid node generates a grayscale representation of a triangulated surface out of vertices in 3D space, using a Z-down orthographic projection.
The Color Output parameter lets you select the data used for the representation, resulting in various visual styles.
The positions of the vertices may be adjusted, which impacts the generated mesh.
Height Grayscale PRIMARY |
The grayscale image input used to map the height – i.e., Z position – of the vertices. |
Vector map Color |
The color image input used to map the displacement of the vertices on the X and Y axes. |
Color input Color |
The color image input used to map the color of the vertices, segments or triangles. |
Output Color |
The output image. |
Color Output Integer |
The method of representing the triangulated surface:
|
Triangulation Integer |
Sets the triangulation method for the surface, i.e. which pair of opposing vertices in a quad should be connected:
|
X Amount Integer |
The amount of vertices generated on the X axis. |
Y Amount Integer |
The amount of vertices generated on the Y axis. |
Random Position Multiplier Float |
Adjusts the intensity of the main warping effect. |
Random Position Float2 |
Adjusts the intensity of the random offset applied to the X and Y positions of each vertex, relatively to the size of their cell in the grid.
This offset stacks with the Quincux Offset and Vector Map Displacement parameters. |
Vector Map Displacement Float |
Adjusts the global amount of displacement applied to each vertex using the values sampled from the Vector Map input.
This offset stacks with the Random Position and Quincux Offset parameters. |
Quincux Offset X Float |
Applies the specified amount of offset to every other row of vertices, relatively to the size of their cell in the grid.
This offset stacks with the Random Position and Vector Map Displacement parameters. |
Quincux Offset Y Float |
Applies the specified amount of offset to every other column of vertices, relatively to the size of their cell in the grid.
This offset stacks with the Random Position and Vector Map Displacement parameters. |
Rotation Float |
Applies the specified amount of rotation to each vertex around its base position – i.e. its position before random offset and displacement is applied.
This rotation stacks with the Rotation Disorder parameter. |
Rotation Disorder Float |
Applies a random amount of rotation to each vertex around its base position – i.e. its position before random offset and displacement is applied.
This rotation stacks with the Rotation parameter. |
Height Input Multiplier Float |
Adjusts the Z position of each vertex using the values sampled from the Height input.
This offset stacks with the Height Random parameter. |
Height Random Float |
Applies a random offset to the Z position of each vertex. This offset stacks with the Height Input Multiplier parameter. |
Blend Mode Integer |
Sets the method of blending the values of overlapping triangles. The mode lets you effectively select which of the triangles should be visible:
Note: The available blending modes depend on the value of the Color Output parameter. |
Color Source Integer
Available when the 'Color Output' parameter is set to 'Per Vertex', 'Per Triangle' or 'Thin Line'. |
Sets the method of acquiring the color – i.e., luminance – which should be assigned to the vertex, triangle or segment, depending on the selected Color Output mode:
|
Color Source Opacity Float
Available when the 'Color Output' parameter is set to 'Thin Line'. |
Controls the override of the Line Color value with the values resulting from the selected Color Source.
Note: When this value is set to 1, the Line Color parameter has no impact. |
Distance to Edge Thickness Float
Available when the 'Color Output' parameter is set to 'Distance to Edge'. |
Sets the thickness of the distance gradient. A lower value results in a shorter gradient. |
Line Color Float/Float4
Available when the 'Color Output' parameter is set to 'Thin Line'. |
The luminance value of the segments.
Note: When the Color Source Opacity value is set to 1, this parameter has no impact. |
Background Color Float/Float4
Available when the 'Color Output' parameter is set to 'Thin Line'. |
The luminance value of the background visible between the segments.
Note: When the Blend Mode is set to Max, the background will override the segments where it is brighter, as expected. |
Random Color Seed Mode Integer
Available when the 'Color Output' parameter is set to 'Per Vertex', 'Per Triangle' or 'Thin Line' and the 'Color Source' parameter is set to 'Random'. |
The method of acquiring the seed used in the pseudo-random color distribution:
|
Random Color Seed Integer
Available when the 'Random Color Seed Mode' parameter is set to 'Manual Seed' and the 'Color Source' parameter is set to 'Random'. |
The discrete seed value used in the pseudo-random color distribution. |
Non Square Expansion Boolean |
Enables compensation of squash and stretch with non-square ratios. |
Example Images