User Guide Cancel

Version 2019.3 (9.3) | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Apply color palette
            3. Auto levels
            4. Channel mixer
            5. Chrominance extract
            6. Clamp
            7. Color match
            8. Color to mask
            9. Contrast/Luminosity
            10. Convert to linear
            11. Convert to sRGB
            12. Create color palette (16)
            13. Grayscale conversion advanced
            14. Hald CLUT
            15. HDR range viewer
            16. Height map frequencies mapper
            17. Highpass
            18. Histogram compute
            19. Histogram equalize
            20. Histogram range
            21. Histogram render
            22. Histogram scan
            23. Non-uniform histogram scan
            24. Histogram select
            25. Histogram shift
            26. ID to mask grayscale
            27. Invert
            28. Lighting cancel high frequencies
            29. Lighting cancel low frequencies
            30. Luminance highpass
            31. Min max
            32. Modify color palette
            33. Pow
            34. Quantize color (Simple)
            35. Quantize color
            36. Quantize grayscale
            37. Replace color
            38. Replace color range
            39. Threshold
            40. View color palette
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Anisotropic Kuwahara color
            9. Anisotropic Kuwahara grayscale
            10. Bevel
            11. Bevel smooth
            12. Cross section
            13. Curvature
            14. Curvature smooth
            15. Curvature sobel
            16. Diffusion color
            17. Diffusion grayscale
            18. Diffusion UV
            19. Directional distance
            20. Edge detect
            21. Emboss with gloss
            22. Extend shape
            23. Flood fill
            24. Flood fill mapper
            25. Flood fill to Bbox size
            26. Flood Fill to gradient
            27. Flood Fill to grayscale/color
            28. Flood Fill to index
            29. Flood Fill to position
            30. Flood Fill to random color
            31. Flood Fill to random grayscale
            32. FXAA
            33. Glow
            34. Mosaic
            35. Multi directional warp
            36. Non-uniform directional warp
            37. Reaction diffusion fast
            38. RT irradiance
            39. RT shadow
            40. Shadows
            41. Shape drop shadow
            42. Shape glow
            43. Shape stroke
            44. Summed area table
            45. Swirl
            46. Uber emboss
            47. Vector morph
            48. Vector warp
          7. Normal map
            1. Normal map
            2. Bent normal
            3. Facing normal
            4. Height normal blender
            5. Height to normal world units
            6. Normal blend
            7. Normal combine
            8. Normal invert
            9. Normal normalize
            10. Normal sobel
            11. Normal to height
            12. Normal to height HQ
            13. Normal transform
            14. Normal uncombine
            15. Normal vector rotation
          8. Tiling
            1. Tiling
            2. Make it tile patch
            3. Make it tile photo
          9. Transforms
            1. Transforms
            2. 3D texture offset
            3. Auto crop
            4. Cartesian to polar
            5. Clone (Filter node)
            6. Mirror (Filter node)
            7. Noise upscale 1
            8. Noise upscale 2
            9. Noise upscale 3
            10. Non-square transform
            11. Non-uniform rotation
            12. Polar to cartesian
            13. Quad transform
            14. Safe transform
            15. Skew
            16. Symmetry
            17. Symmetry slice
            18. Trapezoid transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to material light
          3. Effects (Material)
            1. Effects (Material)
            2. Height blend
            3. Material height blend
            4. Season filter
            5. Snow cover
            6. Water level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material adjustment blend
            3. Material blend
            4. Material color blend
            5. Material switch
            6. Multi-material blend
          6. PBR utilities
            1. PBR utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base material
            4. PBR Albedo safe color
            5. PBR BaseColor / Metallic validate
            6. PBR Dielectric F0
            7. PBR Metal reflectance
            8. PBR render
            9. PBR render mapping
          7. Scan processing
            1. Scan processing
            2. AO cancellation
            3. Atlas scatter
            4. Atlas splitter
            5. Clone patch
            6. Color equalizer
            7. Crop
            8. Material clone patch
            9. Material crop
            10. Multi-angle to Albedo
            11. Multi-angle to Normal
            12. Multi-clone patch
            13. Multi-color equalizer
            14. Multi-crop
            15. Smart auto tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask generators
            2. Bottom to top
            3. Cloth wear
            4. Dirt
            5. Dripping rust
            6. Dust
            7. Edge blur
            8. Edge damages
            9. Edge dirt
            10. Edge notch
            11. Edge select
            12. Edge speckle
            13. Edge wear
            14. Fiber glass edge wear
            15. Grease
            16. Ground dirt
            17. Leaks
            18. Leather wear
            19. Light
            20. Mask builder
            21. Metal edge eear
            22. Paint wear
            23. Selective dirt
            24. Sun bleach
            25. Surface brush
          3. Weathering
            1. Weathering
            2. Cracks weathering
            3. Fabric weathering
            4. Leather weathering
            5. Metal weathering
            6. Moss weathering
            7. Rock weathering
            8. Rust weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh-based generators)
            2. 3D planar projection
            3. Material mesh data blender
            4. Material selector
            5. Mesh data combiner
            6. Triplanar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path tools
            2. Paths format specifications
            3. Paths 2D transform
            4. Mask to Ppths
            5. Paths to spline
            6. Paths polygon
            7. Preview paths
            8. Paths warp
            9. Quad transform on path
            10. Paths select
            11. Paths vertex processor
            12. Paths vertex processor simple
          4. Spline tools
            1. Spline tools
            2. Paths to Spline
            3. Point list
            4. Scatter on Spline color
            5. Scatter on Spline grayscale
            6. Spline 2D transform
            7. Spline (Cubic)
            8. Spline (Poly quadratic)
            9. Spline append
            10. Spline bridge (2 Splines)
            11. Spline bridge (List)
            12. Spline bridge mapper color
            13. Spline bridge mapper grayscale
            14. Spline circle
            15. Spline fill
            16. Spline flow mapper
            17. Spline mapper color
            18. Spline mapper grayscale
            19. Spline merge list
            20. Spline render
            21. Spline sample height
            22. Spline sample thickness
            23. Spline select
            24. Spline warp
            25. UV mapper color
            26. UV mapper grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI tools
            2. Blackbody
            3. Color temperature adjustment
            4. Exposure
            5. Exposure preview
            6. HDR merge
            7. Nadir extract
            8. Nadir patch
            9. Panorama 3D position
            10. Panorama rotation
            11. Gradient 2 points
            12. Gradient linear (HDRI)
            13. Line light
            14. Physical sun/sky
            15. Plane light
            16. Shape light
            17. Sphere light
            18. Straighten horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 14.0
    4. Version 13.1
    5. Version 13.0
    6. Version 12.4
    7. Version 12.3
    8. Version 12.2
    9. Version 12.1
    10. Version 11.3
    11. Version 11.2
    12. Version 2021.1 (11.1)
    13. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 2019.3 (9.3)

Substance Designer 2019.3 introduces Color Management with support of OpenColorIO as well as improved bakers updates and a new atlas scatter node.

Release date: December 19, 2019

Major Features

Color Management and OpenColorIO support

Substance Designer now supports color management, which allows to control how colors are interpreted and transformed. This feature comes with the support for OpenColorIO, which is a widely used color management system used in the Entertainment and VFX industry.

  • Setting up color management in the main settings
    By default Substance Designer will be set in "legacy" mode meaning it won't load any specific configuration and will continue to work as before. To switch to OpenColorIO for example, simply heads-up to the main settings and then in the project settings to configure and enable it.

  • Color Management is applied in 3 different ways
    Different parts of the application receive the color management which have different implications:

    • 2D and 3D View
      Both the Real-time opengl viewport and Iray can be color managed. This allows to preview in context the material and texturing. The color profile can be easily switched via the dedicated dropdown. It is also possible to display the view in Linear Gamma to preview without color correction.

    • Graph Inputs and Outputs and bitmap export
      When reading and writing bitmap images at the entry and exit of a graph, the color management can adjust the image and convert them to work in the right conditions. This can be controlled in the main preference for bitmap in the graph and modified in the export dialog during the export process. Saving an image from the 2D View will also offer a way to choose the color space.

New Curvature from Mesh Baker

The Curvature from mesh baker has been remade from scratch. It now takes advantage of raytracing which allows GPU acceleration but also adds the support of mesh intersections.

For more information see the Curvature from Mesh documentation.

Note:

The previous Curvature from mesh baker is now deprecated. We recommend switching to the new version.

Improved Ambient Occlusion from Mesh Baker

The Ambient Occlusion From Mesh baker now has a new setting named "Ground Plane" which simulates a plane under the mesh to produce ground occlusion. This can help produce more interesting looking result for static geometry or non-organic objects. The Ground Plane sits at the bottom of the mesh bounding box by default but can be pushed further with a dedicated settings.

For more information see the Ambient Occlusion from Mesh documentation.

Improved Properties and Preset Editor

The properties editor has been improved as well as the preset editor:

  • Faster preview mode
    Switching to the preview mode when editing graph parameters is now much faster, especially on graphs with a lot of exposed parameters. The preview mode is now a dedicated tab which makes easier the back and forth between the parameter editor and its preview.

  • Reworked preset editor
    The way presets are managed in Substance Designer is now much easier and faster: the preset editor has now its dedicated tab and each presets now list which parameters they affect.

  • Visible If is now taking into account for 2D transform gizmos
    When a transform 2D gizmo has a Visible If condition, it can now be hidden in the 2D View, making it contextual to the parameters.

New Content

In this version we introduce the new Atlas Scatter node. This node allows to read an atlas image (an image containing sub-images) and automatically separate its content into individual component which can then be scattered randomly. This node can be used for example to place branches and leaves on a dirt ground material. Substance Source now includes many Atlas materials which can be scattered with this new node.

Alert:

This release doesn't support CentOS 6.x anymore.
On CentOS 7.x the application may not start because of some dependencies issues, to fix the problem either update the system or copy the following library in the installation folder.

Release Notes

2019.3.3

(Released February 14, 2020)

Added:

  • [Batchtools] Ship default OCIO profiles with batch tools

Fixed:

  • [Content] Atlas Scatter: issues when using random color/normal in some situations

2019.3.2

(Released February 04, 2020)

Added:

  • [SBSRender] Add Color Management support

Fixed:

  • [Content] Linear sRGB to ACEScg node: I/O labels are incorrect
  • [Content] ACEScg to sRGB node: Output labels is incorrect
  • [Content] Panorama Light nodes: adjust Temperature range
  • [Graph] Severe performance drop and freezes when tweaking a nested graph with 'In-Context Editing' active
  • [Graph] Crash when deleting multiple nodes in FX-Map
  • [Performances] Designer's process may stay alive after quitting

2019.3.1

(Released January 27, 2020)

Fixed:

  • [Graph] Severe performance drop and freezes when tweaking a nested graph with "In-Context Editing" active
  • [Graph] Cannot enter enum value out of [0, 99] in Integer1 tweak
  • [Graph] Comment is not moved when the corresponding frame is displaced
  • [Graph] Input names are missing on custom instance node
  • [Graph] Thumbnails may be rendered when loading graph even if the corresponding option is disabled in the Preferences
  • [2D View] Negative alpha shows checker no matter the display option
  • [2D View] Surface conversion from 32f to 8bits fails with high values
  • [2D View] Top/left skew and 'Make Square' set some coordinates to huge values in forward transformation matrices
  • [2D View] UVs of all mesh objects are not displayed on UV sets other than "0"
  • [Content] Bevel: Angular mode does not work correctly on tiling mask
  • [Content] Flood Fill To Gradient: slope image value is not sampled in the middle of the shape
  • [Content] Function; "Equality Boolean" is broken
  • [Bakers] Artefacts when using automatic tonemapping in "Curvature From Mesh" baker in specific cases
  • [Bakers] Crash in DXR when baking while no material is selected
  • [Bakers] Performances issue in the 2D View when enabling the "info"
  • [Engine] 'Pow' function outputs huge values when using very low input value and high exponent on SSE2 engine
  • [Engine] Crash when using a high jpg compression on bitmap resources
  • [Engine] Value Processor returns wrong $size value when inside a subgraph
  • [Parameters] Empty pop-up appears when selecting an instance node with high number of parameters
  • [Parameters] Integer value is not shown in drop-down parameter items
  • [Parameters] Transform Matrix 'Edit' button is not available in Preview mode
  • [Cooker] $size in ValueProcessor is wrong when inside a graph instance
  • [Cooker] Outputsize is incorrect when value link passes through a dot node to an atomic node
  • [UI] Button to display all items in the 2D View bottom bar is not visible
  • [UI] Preview of picked RGB values display incorrect numbers when using Color Management
  • [Export] 16f RGBA images are exported as grayscale
  • [3D View] Cannot import OBJ with multiple spaces
  • [Color Management] OCIO config is not taken into account when publishing sbsar
  • [Color Widget] Color sliders ranges can expand exponentially in a specific case
  • [Doc] "paramValue" section is incomplete in Sbs format reference
  • [MDL] Color Widget in sbsar instances are not correct
  • [Presets] Crash when updating presets in a specific case
  • [PSD] FreeImage error when loading PSD files from recent versions of Photoshop
  • [Resources] Crash when undoing Bitmap linking directly into graph
  • [SVG] SVG nodes do not update automatically when using the vector tools

2019.3.0

(Released December 19, 2019)

Added:

  • [General] Support Color Management using OpenColorIO configuration file
  • [Presets] Improve presets management
  • [Presets] Synchronize 2D View Gizmos and Preview Sliders
  • [Presets] Restore preview values when switching back to Preview mode
  • [Presets] Keep preview mode active when editing other nodes, resources or graph
  • [Presets] Undo works smoothly when navigating between the 3 presets tabs
  • [Presets] Allow to Reset parameters to Graph's default or Preset's value in Preview mode
  • [Presets] Improve pinning of parameters
  • [Presets] Import/Export all Presets of a graph to a file
  • [Bakers] New 'Curvature from mesh' baker based on ray tracing
  • [Bakers] Add ground plane option in 'AO from Mesh' baker
  • [Bakers] Add match by name option to ignore backface in 'AO from Mesh' baker
  • [Content] New Atlas Scatter node
  • [Content] New Color Space Conversion nodes and functions (ACEScg)
  • [Content] Improve naming consistency for nodes with Color/Grayscale versions
  • [Graph] Improve performances in Presets Preview mode
  • [Graph] Add $(colorspace) macro to export graph outputs option
  • [Parameters] When a parameter is set to invisible, hide the corresponding gizmo in the 2D View
  • [Parameters] Do not add 'Graph input group' as a prefix when exposing parameters
  • [Parameters] Add tooltip for VisibleIf in Graph parameters
  • [AXF] Update AXF SDK to v1.6

Fixed:

  • [Linux] Designer does not launch on CentOS 8 due to Qt platform loading failure.
  • [Linux] WARNING: Freetype library has been removed from SD application: Users with CentOS version <= 7.5 has to install it manually.
  • [AxF] Crash when importing files created with newer AxF versions
  • [2DView] Brush textures fed by a resource are not applied
  • [2DView] Crash when modifying inputs of instanced graph with position tweak
  • [3DView] Crash when canceling the "Load..." action
  • [3DView] Add Color Space option for emission textures in GLSLFX Shaders
  • [Bakers] Maps fed through resources are ignored during baking
  • [Bakers] 'World Space Direction' options are incorrectly locked
  • [Bitmap] EXR bitmaps with floating point values are rendered as a black image
  • [Content] Flood Fill to index: shape detection fails in a particular case
  • [Content] Crop: sampling issue when the crop node has a lower resolution than the input
  • [General] Crash when closing Designer while generating the Library
  • [Graph] Bitmap nodes do not reflect the compression of the associated bitmap
  • [Graph] Cache is not cleared when clearing node thumbnails after first render
  • [Graph] Node size incorrectly invalidated
  • [Graph] Crash when im some cases when changing input connections on a Pixel Processor Node
  • [MDL Graph] Failure when restoring a function call default value
  • [Properties] 'Edit' and 'Matrix' buttons in transform matrix parameters are confusing

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