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Make It Tile Patch | Substance 3D Designer

Make It Tile Patch

Make It Tile Patch (Grayscale)

In: Filters/Tiling

Complex

Description

This node is a grid-based semi-random tiler. It takes an input patch and stamps it around, attempting to turn it into a tiling image without too many repetitions, based on your settings.

Useful for when you have a small patch of texture and want to create a larger scale, tiling texture from it.

Keep in mind that this is different from Make-It-Tile Photo, which mainly fixes up edges.

To do this with an entire material, see Smart Auto Tile.

Parameters

  • Mask Size: 0.0 - 1.0
    Size of the round mask used when stamping the patch.
  • Mask Precision: 0.0 - 1.0
    Falloff/smoothness precision of the mask.
  • Mask Warping: -100.0 - 100.0
    Introduces warping at mask edges. Good for avoiding smooth, undefined transitions between patches.
  • Pattern size width: 0.0 - 1000.0
    Changes the width of the patch non-uniformly.
  • Pattern size height: 0.0 - 1000.0
    Changes the height of the patch non-uniformly.
  • Disorder: 0.0 - 1.0
    Introduces translational randomness, slightly shifting patches around.
  • Size Variation: 0.0 - 100.0
    Introduces size variation for the mask.
  • Octave: 0 - 6
    This is the main control that determines the overal size.
  • Rotation: -360.0 - 360.0
    Pre-rotates the patch.
  • Rotation Variation: 0.0 - 360.0
    Introduces random rotation for every patch stamp.
  • Background Color: (Color value)
    Sets the background color for areas where no patch appears.
  • Color Variation: 0.0 - 1.0 (Color Version Only)
    Introduces color variation per patch.
  • Luminosity Variation (grayscale version only)
    Introduces luminosity variation per patch.

Example Images

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