User Guide Cancel

Version 2020.2 (10.2) | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Auto levels
            3. Channel mixer
            4. Chrominance extract
            5. Clamp
            6. Color match
            7. Color to mask
            8. Contrast/Luminosity
            9. Convert to linear
            10. Convert to sRGB
            11. Grayscale conversion advanced
            12. Hald CLUT
            13. HDR range viewer
            14. Height map frequencies mapper
            15. Highpass
            16. Histogram range
            17. Histogram scan
            18. Histogram scan non-uniform
            19. Histogram select
            20. Histogram shift
            21. Invert
            22. Lighting cancel high frequencies
            23. Lighting cancel low frequencies
            24. Luminance highpass
            25. Min max
            26. Pow
            27. Quantize
            28. Replace color
            29. Replace color range
            30. Threshold
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Bevel
            9. Cross section
            10. Curvature
            11. Curvature smooth
            12. Curvature sobel
            13. Diffusion color
            14. Diffusion grayscale
            15. Diffusion UV
            16. Edge detect
            17. Emboss with gloss
            18. Extend shape
            19. Flood fill
            20. Flood fill mapper
            21. Flood fill to Bbox size
            22. Flood Fill to gradient
            23. Flood Fill to grayscale/color
            24. Flood Fill to index
            25. Flood Fill to position
            26. Flood Fill to random color
            27. Flood Fill to random grayscale
            28. FXAA
            29. Glow
            30. Mosaic
            31. Multi directional warp
            32. Non uniform directional warp
            33. Reaction diffusion fast
            34. RT irradiance
            35. RT shadow
            36. Shadows
            37. Shape drop shadow
            38. Shape glow
            39. Shape stroke
            40. Summed area table
            41. Swirl
            42. Uber emboss
            43. Vector morph
            44. Vector warp
          7. Normal map
            1. Normal Map
            2. Bent Normal
            3. Facing Normal
            4. Height Normal Blender
            5. Height to Normal World Units
            6. Normal Blend
            7. Normal Combine
            8. Normal Invert
            9. Normal Normalize
            10. Normal Sobel
            11. Normal to Height
            12. Normal To Height HQ
            13. Normal Transform
            14. Normal Vector Rotation
          8. Tiling
            1. Tiling
            2. Make It Tile Patch
            3. Make It Tile Photo
          9. Transforms
            1. Transforms
            2. 3D Texture Offset
            3. Auto Crop
            4. Cartesian To Polar
            5. Clone (Filter Node)
            6. Mirror (Filter Node)
            7. Noise Upscale 1
            8. Noise Upscale 2
            9. Noise Upscale 3
            10. Non-Square Transform
            11. Non-Uniform Rotation
            12. Polar to Cartesian
            13. Quad Transform
            14. Safe Transform
            15. Skew
            16. Symmetry
            17. Symmetry Slice
            18. Trapezoid Transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to Material Light
          3. Effects (Material)
            1. Effects (Material)
            2. Height Blend
            3. Material Height Blend
            4. Season Filter
            5. Snow Cover
            6. Water Level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material Transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material Adjustment Blend
            3. Material Blend
            4. Material Color Blend
            5. Material Switch
            6. Multi-Material Blend
          6. PBR utilities
            1. PBR Utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base Material
            4. PBR Albedo Safe Color
            5. PBR BaseColor / Metallic Validate
            6. PBR Dielectric F0
            7. PBR Metal Reflectance
            8. PBR Render
            9. PBR Render Mapping
          7. Scan processing
            1. Scan Processing
            2. AO Cancellation
            3. Atlas Scatter
            4. Atlas Splitter
            5. Clone Patch
            6. Color Equalizer
            7. Crop
            8. Material Clone Patch
            9. Material Crop
            10. Multi-Angle to Albedo
            11. Multi-Angle to Normal
            12. Multi Clone Patch
            13. Multi Color Equalizer
            14. Multi Crop
            15. Smart Auto Tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask Generators
            2. Bottom To Top
            3. Cloth Wear
            4. Dirt
            5. Dripping Rust
            6. Dust
            7. Edge Blur
            8. Edge Damages
            9. Edge Dirt
            10. Edge Notch
            11. Edge Select
            12. Edge Speckle
            13. Edge Wear
            14. Fiber Glass Edge Wear
            15. Grease
            16. Ground Dirt
            17. Leaks
            18. Leather Wear
            19. Light
            20. Mask Builder
            21. Metal Edge Wear
            22. Paint Wear
            23. Selective Dirt
            24. Sun Bleach
            25. Surface Brush
          3. Weathering
            1. Weathering
            2. Cracks Weathering
            3. Fabric Weathering
            4. Leather Weathering
            5. Metal Weathering
            6. Moss Weathering
            7. Rock Weathering
            8. Rust Weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh Based Generators)
            2. 3D Planar Projection
            3. Material Mesh Data Blender
            4. Material Selector
            5. Mesh Data Combiner
            6. Tri Planar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path Tools
            2. Paths Format Specifications
            3. Paths 2D Transform
            4. Mask to Paths
            5. Paths to Spline
            6. Paths Polygon
            7. Preview Paths
            8. Paths Warp
            9. Quad Transform on Path
            10. Paths Select
            11. Paths Vertex Processor
            12. Paths Vertex Processor Simple
          4. Spline tools
            1. Spline Tools
            2. Paths to Spline
            3. Point List
            4. Scatter on Spline Color
            5. Scatter on Spline Grayscale
            6. Spline 2D Transform
            7. Spline (Cubic)
            8. Spline (Poly Quadratic)
            9. Spline Append
            10. Spline Bridge (2 Splines)
            11. Spline Bridge (List)
            12. Spline Bridge Mapper Color
            13. Spline Bridge Mapper Grayscale
            14. Spline Circle
            15. Spline Fill
            16. Spline Flow Mapper
            17. Spline Mapper Color
            18. Spline Mapper Grayscale
            19. Spline Merge List
            20. Spline Render
            21. Spline Sample Height
            22. Spline Sample Thickness
            23. Spline Select
            24. Spline Warp
            25. UV Mapper Color
            26. UV Mapper Grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI Tools
            2. Blackbody
            3. Color Temperature Adjustment
            4. Exposure
            5. Exposure Preview
            6. HDR Merge
            7. Nadir Extract
            8. Nadir Patch
            9. Panorama 3D Position
            10. Panorama Rotation
            11. Gradient 2 Points
            12. Gradient Linear (HDRI)
            13. Line Light
            14. Physical Sun/Sky
            15. Plane Light
            16. Shape Light
            17. Sphere Light
            18. Straighten Horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 13.1
    4. Version 13.0
    5. Version 12.4
    6. Version 12.3
    7. Version 12.2
    8. Version 12.1
    9. Version 11.3
    10. Version 11.2
    11. Version 2021.1 (11.1)
    12. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 2020.2 (10.2)

Substance Designer 2020.2 brings a new Substance Engine update, improved workflow for exposing parameters, some performance improvements and new content.

Release date: October 12, 2020

Major Features

New Engine Update (Version 8)

In this new version, the Substance Engine is now in version 8 and brings new functionalities and several improvements:

  • Default values for input images
    Image inputs in graph can now define a default color, making it handy to fallback on an appropriate value when nothing is loaded or connected to that input.

  • New distance modes
    The distance node has now two new modes which changes the way the computation is done:

    • Euclidean (original mode): straight line distance between points in Euclidean geometry.
    • Manhattan: distance between points but constrained on a grid, similar to city blocks.
    • Chebyshev: maximum distance from the difference of two points on a uniform sized grid.

  • New gradient interpolation
    The gradient node has a new mode Smooth to interpolate keys which produces much more natural transitions of colors. It works by looking at neighbour keys. The previous mode Interpolation has been renamed to Flat Tangent.



    There is also an additional parameter for the Smooth mode which controls the length of the Tangent used to compute the curve that blends between the colors. A value of 0 means the tangents have a length of 0, while a value or 1 means the tangents will be half of the length between two keys.

  • Improved Curve Node
    The curve node can now directly output a grayscale image. This change makes it possible to define a curve and output it directly without the need to plug in a gradient texture first.

The workflow for exposing and editing parameters as been improved to be more straightforward:

  • Improved menu actionsActions to expose and edit exposed parameters have been separated to be more explicit. New shortcut have also been introduced to more easily and quickly edit exposed parameters. For example there is now a dedicated button to edit the function of a parameter and a dedicated action to jump to the exposed graph parameter.

  • Configuring new parameter from the dialog directly
    When exposing a parameter, all the regular controls such as the description and default values are now accessible from the Expose Parameter dialog. This make the configuration and creation of new Graph parameters much easier and faster, avoiding the need to go into the Graph parameter view immediately after creating a parameter.

Improved icon configuration for Substance graph

Setting up thumbnails in Substance graph is now much easier with the improved interface:

  • Automatic graph thumbnail generation
    It is now possible to generate automatically a preview for a Substance graph by simply clicking on the Generate button next to the icon in the graph parameters. It currently only supports graph using the Metallic/Roughness PBR workflow as output nodes. When generating the thumbnail the displacement intensity is computed from the Physical Size value if defined, otherwise it defaults to a value of 0.1.

  • Adding custom thumbnails with the new buttons
    We added several new button to simplify the setup of custom thumbnails:

    • Browse: Open a file dialog to load an image. Can also be done by clicking on the folder icon next to the buttons.
    • Generate: See the demonstration just above.
    • Paste: Load an image from the clipboard.
    • Remove: Remove the currently assigned image for the icon.

Improved Performances

Two new optimisations have been made in this new release that reduce time between iterations:

  • Improved graph computation performance
    Output nodes are now directly computed when requested instead of computing the intermediate nodes on the way (which is now in a second step). This change allow to preview the results of a graph much more quickly even when tweaking root nodes. In the comparison below, the this optimisation allows to see more iterations of the graph in the same time period (here with a material at a 4K resolution):

  • Improved Bakers dilation and diffusion generation
    Generating dilation and diffusion of baked textures is now up to 4 times faster than in previous versions. This reduce the waiting time between bakes.

New Content

This release see this addition of a few new nodes as well as additional possibilities on some already existing ones:

  • New Threshold filter
    This node allows to quickly isolate as a black and white mask some part of an image based on a grayscale input. This is similar in practice to the already existing Histogram Scan filter, but more convenient to use on a day to day basis. Find out more about it with the dedicated documentation page.

  • New Cross Section filter
    This node allows to visualize the shape of a grayscale input as a profile, making creating heightmap and shapes much easier with this filter as a debug tool. For more information take a look at the dedicated documentation page .

  • Improved Tile Generator and Tile Sampler
    These two nodes now have new parameters to expand further capabilities and usages:

    • Keep ratio: Keep the ratio of the tiles, no need to compensate manually the size when the count on the X and Y axis is uneven.
    • Absolute: Keep the tile a predefined percentage of the final image’s width.
    • Pixel: Define the tile size in pixels.

    For more details see the dedicated documentation page.

Miscellaneous

Iray has been updated to version 2020.1.0 which adds the support of the new Ampere GPU by Nvidia (such as the RTX 3080 and RTX 3090).

Release Notes

2020.2.0

(Released October 12, 2020)

Added:

  • [Content] Add "Cross Section" node
  • [Content] Add "Cross product vec2" function to functions.sbs
  • [Content] Add "Get Size" value node
  • [Content] Add "Orthogonal vec2" function to functions.sbs
  • [Content] Add Average functions to functions.sbs
  • [Content] Add Threshold filter
  • [Content] Color Match: add a mask input to specify where to apply the filter
  • [Content] Tile Generator/Sampler: add new options to control the pattern size
  • [Content] Update PBR Render node with default value for image inputs
  • [Parameters] Add warning icons to highlight issues in Instance Parameters
  • [Parameters] Ignore Visible If statements for Inputs/Outputs involving parameters which have a Function applied
  • [Parameters] Improve the UX for group association
  • [Parameters] Rework of the way to expose a single parameter
  • [Parameters] Highlight exposed parameters
  • [Parameters] Improve Clean up of unused parameters
  • [Engine] Curve node: new option to output the curve texture
  • [Engine] Default values on input images
  • [Engine] Distance node: new distance modes (Manhattan and Chebyshev distances)
  • [Engine] Gradient node: new interpolation mode to have more natural mix between colors
  • [Engine] Some parameters are now grayed out depending on other parameters
  • [UX] Accept 6-digits RGB colours in Color Picker's hexadecimal field
  • [UX] Avoid showing comments properties as soon as they are selected
  • [UX] Display relevant groups when starting to write a group name
  • [UX] Shortcut to Reexport graph outputs
  • [UX] Make all Dropdown-textfield-comboboxes look different from regular comboboxes
  • [GraphRender] Display nodes thumbnails one by one and not only when they are all computed
  • [GraphRender] Improve cancellation delay during graph rendering
  • [GraphRender] Improve the accuracy of the rendering progress bar
  • [Thumbnails] Automatic thumbnail (icon) computation
  • [Thumbnails] Rework of the UX to add a thumbnail (icon) to a package
  • [Preferences] Enable GPU raytracing by default for new users
  • [Preferences] 3DView / OpenGL / Quality: replace slider for sample counts by a more intuitive list of choices
  • [Bakers] Improve post processes performances
  • [Color Management] Show current working color space in preferences dialog.
  • [Iray] Automatically switch to CPU mode when there is no compatible GPU
  • [Performances] Improve response time to compute the node we are interested in (now computed first)
  • [Python API] New Method addActionToExplorerToolbar to add icons to the explorer toolbar
  • [Resources] Upgrade to FBX 2020.0.1
  • [iRay] Update to Iray 2020.1.0
  • [API] Add Python access to color management settings and properties

Fixed:

  • [Graph] Changing the parent size or uv tile does not cancel the current render
  • [Graph] Crash when moving an output connection then pressing Alt+LMB
  • [Graph] Crash when moving connections in Material or Compact Material mode
  • [Graph] Input nodes cannot preview Bitmap resources
  • [Graph] Node compatibility broken on instances
  • [Graph] Too many nodes are invalidated when changing a graph parameter
  • [Content] 'Shape Extrude' output shape is flipped in specific cases: new version needed, old one is deprecated
  • [Content] Incorrect result using Custom Color Variation in Color Match node
  • [Content] Size by X/Y Amount Ratio in Atlas Scatter has the opposite effect
  • [Content] Size by X/Y Amount Ratio in Shape Splatter has the opposite effect
  • [3D View] Crash on Undo operation after loading a Scene resource from a package
  • [3D View] Custom environment not saved in SBSSCN if path has alias with special characters
  • [3D View] Switching Normal Format in Material settings results in flipped states
  • [UI] 'Set as Primary' button text is overflowing from display area
  • [UI] Main window position is not correctly restored when working in windowed mode
  • [UI] Status bar text is offset when window is fullscreened or dragged near screen edge
  • [Iray] Crash with "Invalid Tag" message when switching back and forth between renderers
  • [Iray] Visible faces on non-opaque surfaces
  • [Presets] Crash when applying presets in instances of some Substance Source graphs
  • [Presets] wrong name displayed after undo on sbs instance
  • [Render] Wrong render when tweaking a parameter in preview mode
  • [Bakers] Refreshing multiple baked maps results in warnings blocking some bakes
  • [Cooker] Tweaking SBSAR nodes in SBS instances results in 0 output from the instance
  • [Explorer] Custom aliases are not passed along when using 'Save and open in Substance Player'
  • [Gradient Editor] Absolute color selection does not impact all selected keys

 Adobe

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