Last updated on
Jul 13, 2023
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Normal Transform
Normal Transform
In: Filters/Normal Map
Simple
Description
Similar to the atomic Transform 2D node, this allows for transformation of Normalmaps without breaking Tangent-space, instead it is recalculated on the fly, resulting in always correct Normalmaps.
Parameters
- Matrix2x2: (Transformation Matrix):
Rotate or Scale the input. - Offset: -0.5 - 0.5
Moves or translates the result. When the Transformation control is present, result can be modified by directly interacting with the canvas. - Normal Format: DirectX, OpenGL
Switch between different Normal Map formats (inverts the green channel)