Last updated on
Jul 13, 2023
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FX-maps
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Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
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- Color management
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Scripting
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- Plugin basics
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- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Mesh Based Generators
Mesh based generators are nodes intended to process Baked maps such as a Normal map, Curvature, Ambient Occlusion, etc.
The category gets its name from the fact that baked maps are the only way for Designer to use data based on 3D meshes. Quite some of the functionality in this category is similar to Smart Materials and Masks from Substance 3D Painter.
There are three main categories:
- Mask Generators
Black-and-white mask generators based on one or more baked maps. - Weathering
Full-material weathering effects based on baked maps. - Utilities
Extra utilities and tools to work with bakes.