Documentation for Substance Designer 3D is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
- Substance 3D home
- User guide
- Glossary
- Getting started
- Workspace
- Workspace
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
- Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture generators
- Texture generators
- Noises
- Noises
- 3D Perlin noise
- 3D Perlin noise fractal
- 3D Ridged noise fractal
- 3D Simplex noise
- 3D Voronoi
- 3D Voronoi fractal
- 3D Worley noise
- Anisotropic noise
- Blue noise fast
- BnW spots 1
- BnW spots 2
- BnW spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional noise 1
- Directional noise 2
- Directional noise 3
- Directional noise 4
- Directional scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt gradient
- Fluid
- Fractal sum 1
- Fractal sum 2
- Fractal sum 3
- Fractal sum 4
- Fractal sum base
- Fur 1
- Fur 2
- Fur 3
- Gaussian noise
- Gaussian spots 1
- Gaussian spots 2
- Grunge concrete
- Grunge Damas
- Grunge galvanic large
- Grunge galvanic small
- Grunge leaks
- Grunge leaky paint
- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
- Grunge scratches rough
- Grunge shavings
- Grunge splashes dusty
- Grunge spots
- Grunge spots dirty
- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise 1
- Moisture noise 2
- Perlin noise
- Plasma
- Caustics
- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
- Patterns
- 3D linear gradient
- 3D volume mask
- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
- Gradient axial reflected
- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
- Polygon 2
- Scratches generator
- Shape
- Shape extrude
- Shape mapper
- Shape splatter
- Shape splatter blend
- Shape splatter data extract
- Shape splatter to mask
- Splatter
- Splatter circular
- Star
- Starburst
- Stripes
- Tile generator
- Tile random
- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
- Filters
- Adjustments
- Adjustments
- Apply color palette
- Auto levels
- Channel mixer
- Chrominance extract
- Clamp
- Color match
- Color to mask
- Contrast/Luminosity
- Convert to linear
- Convert to sRGB
- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
- HDR range viewer
- Height map frequencies mapper
- Highpass
- Histogram compute
- Histogram equalize
- Histogram range
- Histogram render
- Histogram scan
- Non-uniform histogram scan
- Histogram select
- Histogram shift
- ID to mask grayscale
- Invert
- Lighting cancel high frequencies
- Lighting cancel low frequencies
- Luminance highpass
- Min max
- Modify color palette
- Pow
- Quantize color (Simple)
- Quantize color
- Quantize grayscale
- Replace color
- Replace color range
- Threshold
- View color palette
- Blending
- Blurs
- Channels
- Effects
- Effects
- 3D texture position
- 3D texture SDF
- 3D texture surface render
- 3D texture volume render
- Ambient occlusion (HBAO)
- Ambient occlusion (RTAO)
- Anisotropic Kuwahara color
- Anisotropic Kuwahara grayscale
- Bevel
- Bevel smooth
- Cross section
- Curvature
- Curvature smooth
- Curvature sobel
- Diffusion color
- Diffusion grayscale
- Diffusion UV
- Directional distance
- Edge detect
- Emboss with gloss
- Extend shape
- Flood fill
- Flood fill mapper
- Flood fill to Bbox size
- Flood Fill to gradient
- Flood Fill to grayscale/color
- Flood Fill to index
- Flood Fill to position
- Flood Fill to random color
- Flood Fill to random grayscale
- FXAA
- Glow
- Mosaic
- Multi directional warp
- Non-uniform directional warp
- Reaction diffusion fast
- RT irradiance
- RT shadow
- Shadows
- Shape drop shadow
- Shape glow
- Shape stroke
- Summed area table
- Swirl
- Uber emboss
- Vector morph
- Vector warp
- Normal map
- Tiling
- Transforms
- Material filters
- Material filters
- 1-click
- Effects (Material)
- Transforms (Material)
- Blending (Material)
- PBR utilities
- Scan processing
- Mesh-based generators
- Mesh-based generators
- Mask generators
- Weathering
- Utilities (Mesh-based generators)
- Spline & Path tools
- Spline & Path tools
- Working with Path & Spline tools
- Paths to spline
- Path tools
- Spline tools
- Spline tools
- Point list
- Scatter on Spline color
- Scatter on Spline grayscale
- Scatter Splines on Splines
- Spline 2D transform
- Spline (Cubic)
- Spline (Poly quadratic)
- Spline (Quadratic)
- Spline append
- Spline bridge (2 Splines)
- Spline bridge (List)
- Spline bridge mapper color
- Spline bridge mapper grayscale
- Spline circle
- Spline fill
- Spline flow mapper
- Spline mapper color
- Spline mapper grayscale
- Spline merge list
- Spline render
- Spline sample height
- Spline sample thickness
- Spline select
- Spline warp
- UV mapper color
- UV mapper grayscale
- 3D view (Library)
- 3D view (Library)
- HDRI tools
- Node library
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a function
- The Substance function graph
- Variables
- FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Nodes reference for Substance function graphs
- Function nodes overview
- Atomic function nodes
- Function node library
- MDL graphs
- Working with 3D scenes
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
- Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
The Library
This page presents the Library panel of Substance 3D Designer, its layout as well as the tools it offers for searching and filtering content.
Overview
The Library panel is a split-view resource manager, where you can find and gather all your assets you need to work with in your graph.
It monitors folders on your hard drive or over a network which are added to the list of Library watched paths in the Project Settings. Any changes happening in those folders – addition, removal and update of content – are carried over to the Library.
About custom content
While your custom resources will be added to the Library, it might not be visible because of the filtering rules set for the existing categories. We recommend creating your own filters organised in folders, to ensure your content can be reliably found while working on your projects.See the Managing custom content and filters section of the documentation for more information.
The Library can monitor all assets which are supported Resources:
- Graphs from Substance Packages (SBS) and Substance Archives (SBSAR)
- Bitmap images
- Vector images
- Function graphs
- MDL graphs
- AxF files
- Fonts
- Meshes
The panel is split in 2 main parts :
- The Categories section on the left
- The Content section on the right
Categories
Located on the left of the Library panel, the Category section contains all the assets categories (i.e. folders) and filters, as a tree view.
You may click on any item in this tree view to display its content, along with the content of all its child items.
The categories
Default categories and filters contain all the assets shipped with Designer. They cannot be edited or removed.
The default categories include:
- Favorites: gathers all the assets you have flagged as 'Favorite'
- Graph Items: lists special objects for organising graphs
- Atomic Nodes: lists atomic nodes for Substance graphs
- FxMap Nodes: includes nodes specific to graphs computed by FX-Map nodes
- Function Nodes: lists atomic nodes for function graphs
- Texture Generators: contains nodes representing Substance graphs that generate content autonomously
- Filters: contains nodes representing Substance graphs that modify an input
- Functions: includes nodes representing function graphs
- 3D View: offers content related to maps used for image-based lighting in a 3D scene – such as in the 3D View, such as environment maps and nodes for authoring environment maps
- PBR Materials:
- MDL Resources: includes custom content for MDL graphs
- mdl: lists the content of all MDL librairies available on the system which can be used as nodes in MDL graphs
Content
The content of the Library is displayed as labelled thumbnails. These thumbnails will have a different aspect depending on the following factors:
- Substance graphs in SBS and SBSAR files are represented by their first output, or by their custom icon if one was set by the graph's author
- Bitmaps and vector graphics (SVG) are represented by a miniature render of the bitmap itself
- 3D meshes, Function graphs, MDL graphs, fonts and AxF files are represented by generic icons for each type
In case of thumbnails issues
Our recommended troubleshooting step for any issues related to Library thumbnails (incorrect image, rendering stuck on the refresh icon, etc.) is to manually trigger a thumbnails refresh.
To do this, use the Rebuild thumbnails button in the Library section of the Preferences window.
Using an asset from the Library
To use an asset from the library, drag and drop it to the desired location.
You may select multiple items in the Content section by holding the Ctrl key while clicking on items. In this case, the drag and drop operation will place nodes in the graph for the entire selection.
Searching an asset by name
The Search bar, located at the top left of the Content section, lets you search any asset by name. When searching for content in this manner, the current selection in the Categories section is ignored, and the entire content in the Library is searched.
You can filter the search results by graph type, using the
Filter by... icon next to the Search bar.
The search bar will take into account the name of the asset you are looking for, but also tags that the asset can contain, or the category it belongs to.
For example, typing 'Normal' will list all the assets that can be used to generate or modify a normal map. This is a good way to discover new nodes, and thus new possibilities!
Visualising Library assets
Using the
Display Mode drop-down button, you can select the display size for content items.
The
Toggle Labels button lets you display or hide the labels of the nodes.
When placing the cursor on a content item, a tooltip will appear after a short time displaying a description of the item if its author has provided one.
Right click on the item to display additional information, including a path to the source file for that item.
Atomic nodes use a special aliased path (e.g.,
graphatomic://, structure://, ...) which cannot be clicked as it points to an internal library.
Favorites
You can add any item in the Content section to your Favorites list, using the
Add to Favorites button. The button also lets you remove content from this list if it is already added.
When content is added to this list, it is available in the Favorites category of the Library, and will be displayed at the top of the Node menu list when searching for a node in the graph, provided the search terms match it.