- Substance 3D home
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- Home screen
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- Explorer
- Graph view
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- 2D view
- 3D view
- Dependency manager
- Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
- Node library
- Node library
- Texture generators
- Texture generators
- Noises
- Noises
- 3D Perlin noise
- 3D Perlin noise fractal
- 3D Ridged noise fractal
- 3D Simplex noise
- 3D Voronoi
- 3D Voronoi fractal
- 3D Worley noise
- Anisotropic noise
- Blue noise fast
- BnW spots 1
- BnW spots 2
- BnW spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional noise 1
- Directional noise 2
- Directional noise 3
- Directional noise 4
- Directional scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt gradient
- Fluid
- Fractal sum 1
- Fractal sum 2
- Fractal sum 3
- Fractal sum 4
- Fractal sum base
- Fur 1
- Fur 2
- Fur 3
- Gaussian noise
- Gaussian spots 1
- Gaussian spots 2
- Grunge concrete
- Grunge Damas
- Grunge galvanic large
- Grunge galvanic small
- Grunge leaks
- Grunge leaky paint
- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
- Grunge scratches rough
- Grunge shavings
- Grunge splashes dusty
- Grunge spots
- Grunge spots dirty
- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise 1
- Moisture noise 2
- Perlin noise
- Plasma
- Caustics
- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
- Patterns
- 3D linear gradient
- 3D volume mask
- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
- Gradient axial reflected
- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
- Polygon 2
- Scratches generator
- Shape
- Shape extrude
- Shape mapper
- Shape splatter
- Shape splatter blend
- Shape splatter data extract
- Shape splatter to mask
- Splatter
- Splatter circular
- Star
- Starburst
- Stripes
- Tile generator
- Tile random
- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
- Filters
- Adjustments
- Adjustments
- Apply color palette
- Auto levels
- Channel mixer
- Chrominance extract
- Clamp
- Color match
- Color to mask
- Contrast/Luminosity
- Convert to linear
- Convert to sRGB
- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
- HDR range viewer
- Height map frequencies mapper
- Highpass
- Histogram compute
- Histogram equalize
- Histogram range
- Histogram render
- Histogram scan
- Non-uniform histogram scan
- Histogram select
- Histogram shift
- ID to mask grayscale
- Invert
- Lighting cancel high frequencies
- Lighting cancel low frequencies
- Luminance highpass
- Min max
- Modify color palette
- Pow
- Quantize color (Simple)
- Quantize color
- Quantize grayscale
- Replace color
- Replace color range
- Threshold
- View color palette
- Blending
- Blurs
- Channels
- Effects
- Effects
- 3D texture position
- 3D texture SDF
- 3D texture surface render
- 3D texture volume render
- Ambient occlusion (HBAO)
- Ambient occlusion (RTAO)
- Anisotropic Kuwahara color
- Anisotropic Kuwahara grayscale
- Bevel
- Bevel smooth
- Cross section
- Curvature
- Curvature smooth
- Curvature sobel
- Diffusion color
- Diffusion grayscale
- Diffusion UV
- Directional distance
- Edge detect
- Emboss with gloss
- Extend shape
- Flood fill
- Flood fill mapper
- Flood fill to Bbox size
- Flood Fill to gradient
- Flood Fill to grayscale/color
- Flood Fill to index
- Flood Fill to position
- Flood Fill to random color
- Flood Fill to random grayscale
- FXAA
- Glow
- Mosaic
- Multi directional warp
- Non-uniform directional warp
- Reaction diffusion fast
- RT irradiance
- RT shadow
- Shadows
- Shape drop shadow
- Shape glow
- Shape stroke
- Summed area table
- Swirl
- Uber emboss
- Vector morph
- Vector warp
- Normal map
- Tiling
- Transforms
- Material filters
- Material filters
- 1-click
- Effects (Material)
- Transforms (Material)
- Blending (Material)
- PBR utilities
- Scan processing
- Mesh-based generators
- Mesh-based generators
- Mask generators
- Weathering
- Utilities (Mesh-based generators)
- Spline & Path tools
- Spline & Path tools
- Working with Path & Spline tools
- Paths to spline
- Path tools
- Spline tools
- Spline tools
- Point list
- Scatter on Spline color
- Scatter on Spline grayscale
- Scatter Splines on Splines
- Spline 2D transform
- Spline (Cubic)
- Spline (Poly quadratic)
- Spline (Quadratic)
- Spline append
- Spline bridge (2 Splines)
- Spline bridge (List)
- Spline bridge mapper color
- Spline bridge mapper grayscale
- Spline circle
- Spline fill
- Spline flow mapper
- Spline mapper color
- Spline mapper grayscale
- Spline merge list
- Spline render
- Spline sample height
- Spline sample thickness
- Spline select
- Spline warp
- UV mapper color
- UV mapper grayscale
- 3D view (Library)
- 3D view (Library)
- HDRI tools
- Node library
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a function
- The Substance function graph
- Variables
- FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Nodes reference for Substance function graphs
- Function nodes overview
- Atomic function nodes
- Function node library
- MDL graphs
- Working with 3D scenes
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
- Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Authoring textures in Designer starts with creating a Substance graph, either from an prebuilt template or an empty graph.
Creating a Substance graph
To start the process of creating a new Substance graph, you may use one of these methods:
In the Home screen, click the New graph button.
Press the Ctrl+N (Windows) / Cmd+N (macOS) keystroke.
On any existing package item in the Explorer, click RMB and go to New > Substance graph in the contextual menu.
You'll be presented with the New Substance graph dialog.
Templates
Designer includes graph templates with preconfigured nodes to get you started faster. They may include Output nodes, simple nodes to pass values to these outputs - e.g. Uniform color, as well as Input nodes.
Double-click on a template in the list, or select it and click the Create button to create a new Substance graph using that template. By default, the new graph is placed in a new unsaved package.
To start from an completely blank graph, select the Empty template in the 'Empty' category.
If you select the wrong template, you cannot switch to a different one after creating the graph.
To port your existing graph to another template, you may create a new graph using the appropriate template, and copy-paste your graph to the new one. Reconnect nodes as appropriate, Output nodes in particular.
Each template is listed by its label and subtitle.
The subtitle provides more context about the use case for the template: the material definition it is based on, the software it is meant to integrate with, etc.
In Thumbnails mode, the subtitle is placed under the label in a darker, smaller text.
In List, Packages and Directories view modes, the subtitle is appended to the label thusly: Label - Subtitle.
Material samples
The Material samples category includes a curated selection of graphs to learn from and experiment with.
You can also access the samples directly from the Home screen, using the Go to samples button.
Information tooltip
Hovering the information icon for each template item displays a tooltip with additional information about the template:
Type: The type of asset the template is meant to produce. This is editable in the graph properties.
Description: Details about the template such as the workflow it integrates into, its intended use case and recommendations for its usage.
Outputs: The template's Output nodes, if any.
View modes
The templates list can be displayed in different modes using the View modes button.
The filtering performed by the selected category and project file is applied in all views.
Thumbnails
Cards with thumbnails providing a preview or icon of the template type.
List
Templates are listed by their label only.
Packages
Templates are listed by their label as children of the package file they belong to.
Hover a package file item to display a tooltip with its full path.
Directories
Templates are listed by their label as children of the directory hosting the package file they belong to.
Hover a directory item to display a tooltip with its full path.
Properties
After selecting the template, you may set up basic information regarding the new graph. It can be changed at any time after creating the graph.
Graph name: the graph's identifier. It needs to be unique for a given package and cannot include spaces and some special characters.
Size: the graph's parent resolution, which will control the output resolution of most nodes - see the Output size page to learn more. The width and height are linked together by default, and you can unlink them by clicking the link button between the width and height combo boxes.
Create graph in: You can use this combo box to create a new package for the new graph, or add the new graph to any existing package already loaded in the Explorer panel.
Help tooltip
Hover the question mark icon to display a tooltip with a button which links directly to this page, so you can refer back to this documentation as needed.
Filtering by category
Categories are used to group templates that are related to each other by use case or asset type.
Use the Category combobox to select the category you wish to filter the templates by.
Templates may have a category set up in their Template data graph attribute, which is used as a filter to narrow down the list of templates:
<category>;<subtitle>
Custom categories can be set up in the templates provided by project files (see below). Then, these categories will be added to the list in the combobox.
Filtering by Project file
If any of the active project files provide one or more template paths, the graphs in the package files found at these paths will be added to the list of templates.
Then, use the Filter by project file button to narrow down the list of templates to the ones provided by a specific project file.