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Noises are organic, chaotic looking procedural graphics. The outputs generated by noises look very different from the artificial-looking shapes of the Patterns category.
You would use noises in Substance 3D Designer as a starting point or detail layer for things like grit, dirt, random growth, for any kind of subtle-variation layering, etc...
All noises are fully resolution-independent, so you can scale up or down your result without any fear of ever losing quality.
There are 3 different use groups inside the Noises category:
- The large majority are the standard noises, that spread a wide spectrum and are useful in many cases.
- Grunge maps are compound noises with much more depth and details than standard noises, at the cost of a much slower computation speed.
- 3D noises that require at least a baked position map from a mesh, they are intended for very specific use cases.
Use the navigation list on the left to browse all nodes under Noises.
Some good noises to start with: