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Fiber Glass Edge Wear | Substance 3D Designer

Fiber Glass Edge Wear

Fiber Glass Edge Wear

In: Mesh Based Generators/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

Represents a mask specifically intended for a fibreglass-type of wear, could perhaps be used for cloth. Due to the very tiled, repetitive nature of the fibres, Triplanar blending can optionally be enabled.

Parameters

Inputs

  • Curvature: Grayscale Input
    Baked map used for edge highlighting. Required!
  • Ambient Occlusion: Grayscale Input
    Baked map used for masking occluded areas. Not required, but definitely recommended.
  • Grunge Input: Grayscale Input
    Optional custom slot to override fiber pattern.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.
  • World Space Normal: Color Input
    Only used for Triplanar.
  • Position: Color Input
    Only used for Triplanar.

Parameters

  • Wear Level: 0.0 - 1.0
    Like a Histogram Scan, progressively reveals the wear.
  • Wear Contrast: 0.0 - 1.0
    Sets total effect contrast.
  • Edges Smoothness: 0.0 - 16.0
    Sets bleed out/blurring from highlighted edges.
  • Grunge Amount: 0.0 - 1.0
    Sets how much of the fibre effect to blend in between the edges. Tweak this together with Wear Level to get maximum control.
  • Ambient Occlusion Masking: 0.0 - 1.0
    Sets amount of influence the AO has on hiding the effect.
  • Curvature Weight: 0.0 - 1.0
    Sets amount of influence Convex edges from the Curvature have.
  • Use Custom Grunge: False/True
    Overrides built-in fibres with custom map.
  • Use Triplanar: False/True
    Enables Tri Planar to hide seams.
  • Triplanar Blending Contrast: 0.0 - 1.0
    Controls contrast of the Triplanar effect.

Example Images

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