Last updated on
Jul 13, 2023
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3D Perlin Noise
In: Texture Generators/Noises
Intermediate
Description
The 3D Perlin Noise node generates a Perlin noise in 3D space based on the Position Map input.
This node can be tested with Cube 3D GBuffers as input instead of an actual baked map (as seen in the Example Image below).
Alert:
This noise is meant to be used with the GPU engine only (i.e., Direct3D or OpenGL). Go to Tools > Switch engine... or press the F9 key to select the desired engine.
Parameters
- Invert Boolean
Inverts the output image. - Scale Float
Controls the scale of the 3D Perlin noise. - Size Float3
Controls the size of the 3D Perlin noise in the X, Y and Z axes. Non-uniform values result in a stretching or squashing effect. - Offset Float3
Applies an offset to the position of the 3D Perlin noise in the X, Y and Z axes. - Distortion Intensity Float
Controls the intensity of a warping effect applied on the 3D Perlin noise. - Distortion Scale Multiplier Float
Controls the scale of the deforming pattern used in the warping effect controlled by the Distortion Intensity. - Baseline Float
Applies an offset to the baseline luminance value for the 3D Perlin noise value distribution. - Contrast Float
Adjusts the contrast of the 3D Perlin noise. - Absolute Boolean
Uses absolute values in the 3D Perlin noise. This effectively inverts the value distribution for values below 0.5. - Enable Tiling Boolean
Adjusts the 3D Perlin noise so its resulting pattern repeats in the X, Y and Z axes.
Example Images
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