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3D View issues | Substance 3D Designer

  1. Home
  2. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D File?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  3. Interface
    1. Interface
    2. Home screen
    3. Customizing your workspace
    4. The main toolbar
    5. Preferences window
      1. Preferences window
      2. Project settings
      3. Version control
    6. Explorer window
      1. The Explorer window
      2. Send to... / Interoperability
    7. The graph view
      1. The graph view
      2. Link Creation Modes
    8. The Library
      1. The Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D View
      1. 3D View
      2. Material properties
      3. GLSLFX Shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency Manager
  4. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  5. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting Bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel Shuffle
        6. Curve
        7. Directional Blur
        8. Directional Warp
        9. Distance
        10. Emboss
        11. FX-Map
        12. Gradient (Dynamic)
        13. Gradient Map
        14. Grayscale Conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel Processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform Color
        24. Value Processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture Generators
          1. Texture Generators
          2. Noises
            1. Noises
            2. 3D Perlin Noise
            3. 3D Perlin Noise Fractal
            4. 3D Ridged Noise Fractal
            5. 3D Simplex Noise
            6. 3D Voronoi
            7. 3D Voronoi Fractal
            8. 3D Worley Noise
            9. Anisotropic Noise
            10. Blue Noise Fast
            11. BnW Spots 1
            12. BnW Spots 2
            13. BnW Spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional Noise 1
            25. Directional Noise 2
            26. Directional Noise 3
            27. Directional Noise 4
            28. Directional Scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt Gradient
            35. Fluid
            36. Fractal Sum 1
            37. Fractal Sum 2
            38. Fractal Sum 3
            39. Fractal Sum 4
            40. Fractal Sum Base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian Noise
            45. Gaussian Spots 1
            46. Gaussian Spots 2
            47. Grunge Concrete
            48. Grunge Damas
            49. Grunge Galvanic Large
            50. Grunge Galvanic Small
            51. Grunge Leaks
            52. Grunge Leaky Paint
            53. Grunge Map 001
            54. Grunge Map 002
            55. Grunge Map 003
            56. Grunge Map 004
            57. Grunge Map 005
            58. Grunge Map 006
            59. Grunge Map 007
            60. Grunge Map 008
            61. Grunge Map 009
            62. Grunge Map 010
            63. Grunge Map 011
            64. Grunge Map 012
            65. Grunge Map 013
            66. Grunge Map 014
            67. Grunge Map 015
            68. Grunge Rough Dirty
            69. Grunge Rust Fine
            70. Grunge Scratches Dirty
            71. Grunge Scratches Fine
            72. Grunge Scratches Rough
            73. Grunge Shavings
            74. Grunge Splashes Dusty
            75. Grunge Spots
            76. Grunge Spots Dirty
            77. Liquid
            78. Messy Fibers 1
            79. Messy Fibers 2
            80. Messy Fibers 3
            81. Microscope View
            82. Moisture Noise
            83. Perlin Noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi Fractal
            88. Waveform 1
            89. White Noise
            90. White Noise Fast
          3. Patterns
            1. Patterns
            2. 3D Linear Gradient
            3. 3D Volume Mask
            4. Alveolus
            5. Arc Pavement
            6. Brick 1
            7. Brick 2
            8. Brick Generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient Axial
            17. Gradient Axial Reflected
            18. Gradient Circular
            19. Gradient Linear 1
            20. Gradient Linear 2
            21. Gradient Linear 3
            22. Gradient Radial
            23. Height Extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama Shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches Generator
            30. Shape
            31. Shape Extrude
            32. Shape Mapper
            33. Shape Splatter
            34. Shape Splatter Blend
            35. Shape Splatter Data Extract
            36. Shape Splatter to Mask
            37. Splatter
            38. Splatter Circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile Generator
            43. Tile Random
            44. Tile Random 2
            45. Tile Sampler
            46. Triangle Grid
            47. Weave 1
            48. Weave 2
            49. Weave Generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Auto Levels
            3. Channel Mixer
            4. Chrominance Extract
            5. Clamp
            6. Color Match
            7. Color To Mask
            8. Contrast/Luminosity
            9. Convert To Linear
            10. Convert to sRGB
            11. Grayscale Conversion Advanced
            12. Hald CLUT
            13. HDR Range Viewer
            14. Height Map Frequencies Mapper
            15. Highpass
            16. Histogram Range
            17. Histogram Scan
            18. Histogram Scan Non-Uniform
            19. Histogram Select
            20. Histogram Shift
            21. Invert
            22. Lighting Cancel High Frequencies
            23. Lighting Cancel Low Frequencies
            24. Luminance Highpass
            25. Min Max
            26. Pow
            27. Quantize
            28. Replace Color
            29. Replace Color Range
            30. Threshold
          3. Blending
            1. Blending
            2. Color (Blend Node)
            3. Color Burn
            4. Color Dodge
            5. Difference
            6. Dissolve
            7. Linear Burn
            8. Luminosity (Blend Node)
            9. Multi Switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic Blur
            3. Blur HQ
            4. Non Uniform Blur
            5. Radial Blur
            6. Slope Blur
          5. Channels
            1. Channels
            2. RGBA Merge
            3. RGBA Split
            4. Alpha Merge
            5. Alpha Split
            6. Pre-Multiplied to Straight
            7. Straight to Pre-multiplied
          6. Effects
            1. Effects
            2. 3D Texture Position
            3. 3D Texture SDF
            4. 3D Texture Surface Render
            5. 3D Texture Volume Render
            6. Ambient Occlusion (HBAO) (Filter Node)
            7. Ambient Occlusion (RTAO)
            8. Bevel (Filter Node)
            9. Cross Section
            10. Curvature (Filter Node)
            11. Curvature Smooth
            12. Curvature Sobel
            13. Diffusion Color
            14. Diffusion Grayscale
            15. Diffusion UV
            16. Edge Detect
            17. Emboss With Gloss
            18. Extend Shape
            19. Flood Fill
            20. Flood Fill Mapper
            21. Flood Fill to BBox Size
            22. Flood Fill to Gradient
            23. Flood Fill to Grayscale/Color
            24. Flood Fill to Index
            25. Flood Fill to Position
            26. Flood Fill to Random Color
            27. Flood Fill to Random Grayscale
            28. FXAA
            29. Glow
            30. Mosaic
            31. Multi Directional Warp
            32. Non Uniform Directional Warp
            33. Reaction Diffusion Fast
            34. RT Irradiance
            35. RT Shadow
            36. Shadows (Filter Node)
            37. Shape Drop Shadow
            38. Shape Glow
            39. Shape Stroke
            40. Summed Area Table
            41. Swirl
            42. Uber Emboss
            43. Vector Morph
            44. Vector Warp
          7. Normal Map
            1. Normal Map
            2. Bent Normal
            3. Facing Normal
            4. Height Normal Blender
            5. Height to Normal World Units
            6. Normal Blend
            7. Normal Combine
            8. Normal Invert
            9. Normal Normalize
            10. Normal Sobel
            11. Normal to Height
            12. Normal To Height HQ
            13. Normal Transform
            14. Normal Vector Rotation
          8. Tiling
            1. Tiling
            2. Make It Tile Patch
            3. Make It Tile Photo
          9. Transforms
            1. Transforms
            2. 3D Texture Offset
            3. Auto Crop
            4. Cartesian To Polar
            5. Clone (Filter Node)
            6. Mirror (Filter Node)
            7. Noise Upscale 1
            8. Noise Upscale 2
            9. Noise Upscale 3
            10. Non-Square Transform
            11. Non-Uniform Rotation
            12. Polar to Cartesian
            13. Quad Transform
            14. Safe Transform
            15. Skew
            16. Symmetry
            17. Symmetry Slice
            18. Trapezoid Transform
        4. Material Filters
          1. Material Filters
          2. 1-Click
            1. 1-Click
            2. Bitmap to Material Light
          3. Effects (Material)
            1. Effects (Material)
            2. Height Blend
            3. Material Height Blend
            4. Season Filter
            5. Snow Cover
            6. Water Level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material Transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material Adjustment Blend
            3. Material Blend
            4. Material Color Blend
            5. Material Switch
            6. Multi-Material Blend
          6. PBR Utilities
            1. PBR Utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base Material
            4. PBR Albedo Safe Color
            5. PBR BaseColor / Metallic Validate
            6. PBR Dielectric F0
            7. PBR Metal Reflectance
            8. PBR Render
            9. PBR Render Mapping
          7. Scan Processing
            1. Scan Processing
            2. AO Cancellation
            3. Atlas Scatter
            4. Atlas Splitter
            5. Clone Patch
            6. Color Equalizer
            7. Crop
            8. Material Clone Patch
            9. Material Crop
            10. Multi-Angle to Albedo
            11. Multi-Angle to Normal
            12. Multi Clone Patch
            13. Multi Color Equalizer
            14. Multi Crop
            15. Smart Auto Tile
        5. Mesh Based Generators
          1. Mesh Based Generators
          2. Mask Generators
            1. Mask Generators
            2. Bottom To Top
            3. Cloth Wear
            4. Dirt
            5. Dripping Rust
            6. Dust
            7. Edge Blur
            8. Edge Damages
            9. Edge Dirt
            10. Edge Notch
            11. Edge Select
            12. Edge Speckle
            13. Edge Wear
            14. Fiber Glass Edge Wear
            15. Grease
            16. Ground Dirt
            17. Leaks
            18. Leather Wear
            19. Light
            20. Mask Builder
            21. Metal Edge Wear
            22. Paint Wear
            23. Selective Dirt
            24. Sun Bleach
            25. Surface Brush
          3. Weathering
            1. Weathering
            2. Cracks Weathering
            3. Fabric Weathering
            4. Leather Weathering
            5. Metal Weathering
            6. Moss Weathering
            7. Rock Weathering
            8. Rust Weathering
          4. Utilities (Mesh Based Generators)
            1. Utilities (Mesh Based Generators)
            2. 3D Planar Projection
            3. Material Mesh Data Blender
            4. Material Selector
            5. Mesh Data Combiner
            6. Tri Planar
        6. 3D View (Library)
          1. 3D View (Library)
          2. HDRI Tools
            1. HDRI Tools
            2. Blackbody
            3. Color Temperature Adjustment
            4. Exposure
            5. Exposure Preview
            6. HDR Merge
            7. Nadir Extract
            8. Nadir Patch
            9. Panorama 3D Position
            10. Panorama Rotation
            11. Gradient 2 Points
            12. Gradient Linear (HDRI)
            13. Line Light
            14. Physical Sun/Sky
            15. Plane Light
            16. Shape Light
            17. Sphere Light
            18. Straighten Horizon
      4. Graph items
  6. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. System variables
      3. Get a variable value
      4. Create a variable
    6. FX-Maps
      1. FX-Maps
      2. How it works
      3. The Iterate Node
      4. The Quadrant Node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function Nodes Overview
      3. Constant Nodes
      4. Vector and Swizzle nodes
      5. Get Nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  7. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  8. Bakers
    1. Bakers
    2. Bakers Legacy Interface
  9. Best Practices
    1. Best Practices
    2. Filesize Reduction Guidelines
    3. Graph Creation Etiquette
    4. Performance optimization guidelines
  10. Pipeline and Project Configuration
    1. Pipeline and Project Configuration
    2. Project Configuration Files - SBSPRJ
    3. Configuration List - SBSCFG
    4. User Preferences - Automating Setup
    5. Retrieving the installation path
    6. Installation via Command Line
    7. Environment variables
  11. Color Management
    1. Color Management
    2. Spot Colors (Pantone)
  12. Package Metadata
  13. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin Manager
    6. Python Editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  14. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
  15. Release Notes
    1. Release Notes
    2. All Changes
    3. Version 12.4
    4. Version 12.3
    5. Version 12.2
    6. Version 12.1
    7. Version 11.3
    8. Version 11.2
    9. Version 2021.1 (11.1)
    10. Old versions
      1. Old Versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

3D View issues

This page lists technical issues related to the 3D view in Substance 3D Designer, and offer troubleshooting steps for each.


Low performance: Discrete GPU is not used

(error) Issue

Substance 3D Designer does not use the system's discrete GPU (dGPU), and uses the integrated GPU (iGPU) instead. This results in low performance when rendering graphs and/or the 3D view.

(tick) Recommended steps

Systems with switchable graphics can force the dGPU which should be used for a specific application in dedicated software, depending on the GPU manufacturer.

For instance, users with an Nvidia dGPU can do the following:

  1. Close Substance 3D Designer

  2. Open the NVIDIA Control Panel

  3. Go to Manage 3D settings screen in the 3D settings section

  4. Look for the 'Substance 3D Designer' entry in the Program Settings tab

  5. Select High-performance NVIDIA processor in the Preferred GPU combobox

  6. Start Substance 3D Designer

Alert:

Please note integrated GPUs (iGPU) are not supported. You can learn more on the System requirements page.


3D object is flat

(error) Issue

A 3D object which featured detailed volumes in one session becomes flat in the next session, however the graph has not changed and the Height map carries the same data.

(tick) Recommended steps

The deformation effect of a 3D object according to a Height map is performed using a technique called Tessellation displacement. This technique involves two steps:

  1. Tessellation: the object geometry is subdivided into vertices, resulting in a denser geometry to support finer volume detail
  2. Displacement: the vertices are moved - i.e. displaced - along their normal vector. The normal vector follows the direction a polygon is facing and has a magnitude (i.e. length) of 1

The displacement direction is known: the direction of the normal vector.
The displacement distance by which the vertices are moved is calculated as follows : Distance = Height scale * Height map. Because the Height map has not changed in the graph, that leaves the Height scale.

The default Height scale value is 1.0, which may result in a displacement effect which is not noticeable depending on the mesh displayed in the 3D View and the Height map applied to it.

Alert:

If not set explicitly in the graph, the Height scale value is reset to default each time a new 3D view render is started, e.g. when loading a graph after starting Designer or switching to a different graph.

This value can be modified in the following ways:

In the 3D view

Open the Materials menu open the submenu of the current material (Default in most cases) and select the Edit option. In the Properties panel, find the Scale parameter in the Height category.

Note:

Using this method, you can then use the Save current scene state as default option in the Scene menu of the 3D view to use your custom Height scale value as the new default for all future 3D View scenes.

Height scale in 3D View material properties

In the Graph view

Create an Output node and set the "heightscale" usage in its properties, then reapply the graph in the 3D View. You may feed this output a texture, or a value using a Value processor node.

Note:

Using this method, you can set a custom Height scale value per graph, which lets you adjust it to match the specific material of that graph.

Height scale in the Graph view


3D object looks entirely smooth

(error) Issue

After working on the data sent to the Height output, the object appears to have some volume but looks entirely smooth, as if the height information was ignored in the shading.

(tick) Recommended steps

Make sure the height data is converted to normals which are connected to the Normal output.

When using the Tessellation Displacement technique – see "3D object is flat" above – the objects may deform to follow the height data but its surface will not react to light differently until its normals are also modified to account for the height data.

The solution is quite simple: connect the last node of the stream leading to the Height output to a Normal node. Adjust that node's Intensity parameter according to the material you are working on and connect the Normal node to the Normal output.


Render is blurry/pixelated

(error) Issue

The rendered image looks blurry or pixelated when the system uses display scaling.

(tick) Recommended steps

By default, Designer uses the scaled display resolution to define the 3D view's rendering resolution. You can change this so the native display resolution is used instead for a crisp render.

Open the Edit menu and select the Preferences... option. In the Preferences window, open the 3D View section and set the Viewport scaling parameter to None.

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