Last updated on
Jul 13, 2023
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- Customizing your workspace
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- Font resource
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- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
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- The Iterate node
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Arc Pavement
Arc Pavement
In: Texture Generators/Patterns
Intermediate
Description
Generates a Parisian arc pavement pattern. This effect cannot be achieved with standard Tile Generator or Tile Sampler, hence this dedicated node.
Parameters
- Scale: 1 - 8
Sets global scale/tiling. - Pattern Amount: 1 - 32
Sets amount of bricks used in every arc. - Pattern Amount Random: 0.0 - 1.0
Randomises the amount of bricks in every arc. Has the added effect of giving bricks different scales. - Pattern Minimum Amount: 1 - 10
Controls the minimum amount of bricks when randomising arcs. - Arcs Amount: 0 - 20
Sets the amount of arcs stacked vertically. Changes brick height. - Pattern: Input Image, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradations, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
Selects what pattern shape to use. - Input Image Filtering: Bilinear + Mipmaps, Bilinear, Nearest
- Pattern Scale: 0.0 - 1.0
Sets scale for each tile. - Pattern Width: 0.0 - 1.0
Sets width for each tile. - Pattern Height: 0.0 - 1.0
Sets height for each tile. - Pattern Width Random: 0.0 - 1.0
Randomises tile width. - Pattern Height Random: 0.0 - 1.0
Randomises tile height. - Global Pattern Width Random: 0.0 - 1.0
Randomises tile width, without creating bigger gaps between them. - Pattern Height Decrease: 0.0 - 1.0
Controls squashing of tile height at the ends of every arc. - Color Random: 0.0 - 1.0
Randomises tile colors. - Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.
Example Images