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Arc Pavement | Substance 3D Designer

Arc Pavement

Arc Pavement

In: Texture Generators/Patterns

Intermediate

Description

Generates a Parisian arc pavement pattern. This effect cannot be achieved with standard Tile Generator or Tile Sampler, hence this dedicated node.

Parameters

  • Scale: 1 - 8
    Sets global scale/tiling.
  • Pattern Amount: 1 - 32
    Sets amount of bricks used in every arc.
  • Pattern Amount Random: 0.0 - 1.0
    Randomises the amount of bricks in every arc. Has the added effect of giving bricks different scales.
  • Pattern Minimum Amount: 1 - 10
    Controls the minimum amount of bricks when randomising arcs.
  • Arcs Amount: 0 - 20
    Sets the amount of arcs stacked vertically. Changes brick height.
  • Pattern: Input Image, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradations, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
    Selects what pattern shape to use.
  • Input Image Filtering: Bilinear + Mipmaps, Bilinear, Nearest
  • Pattern Scale: 0.0 - 1.0
    Sets scale for each tile.
  • Pattern Width: 0.0 - 1.0
    Sets width for each tile.
  • Pattern Height: 0.0 - 1.0
    Sets height for each tile.
  • Pattern Width Random: 0.0 - 1.0
    Randomises tile width.
  • Pattern Height Random: 0.0 - 1.0
    Randomises tile height.
  • Global Pattern Width Random: 0.0 - 1.0
    Randomises tile width, without creating bigger gaps between them.
  • Pattern Height Decrease: 0.0 - 1.0
    Controls squashing of tile height at the ends of every arc.
  • Color Random: 0.0 - 1.0
    Randomises tile colors.
  • Non Square Expansion: False/True
    Enables compensation of squash and stretch with non-square ratios.

Example Images

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