Last updated on
Jul 13, 2023
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
- Substance graphs
- Substance graph key concepts
- Creating a Substance graph
- Instances and subgraphs
- Graph parameters
- Manage parameters
- 'Visible if' expressions
- Inheritance in Substance graphs
- Output size
- Values in Substance graphs
- Publishing Substance 3D asset files (SBSAR)
- Exporting bitmaps
- Exporting PSD files
- Sample Substance graphs
- Warnings in Substance graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Substance 3D home
- User guide
- Glossary
- Getting started
-
Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
-
Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Shape Light
Shape Light
In: 3D View/HDRI Tools
Complex
Description
Generates a spherically projected rectangular shape. The shape transformation is driven by a transformation gizmo.
Inputs
- Background Image Input: Color Input
Optional background onto which to compose the generated light. - Shape Image Input: Color Input
Optional image to map onto Sphere light. Only used when Shape Color Mode is set to Image Input.
Parameters
- Shape Matrix
- Matrix: (Transformation Matrix)
Transformation control for the result. Result can be modified by directly interacting with the canvas. - Offset: -2.0 - 2.0
Moves or translates the result. Result can be modified by directly interacting with the canvas.
- Matrix: (Transformation Matrix)
- Shape: Rectangle, Disc
Choose what shape to place. - Shape Color Mode: RGB, Temperature (Kelvin), Image Input
Choose what method to use to set shape color. Image Input enables use of the second input slot. - Color: (Color value)
Only with Shape Color Mode set to RGB. Picks color for shape. - Shape Temperature: 800.0 - 20000.0
Only with Shape Color Mode set to Temperature. Sets Kelvin value for shape color. - Shape Image Input Gamma: sRGB, Linear
Only with Shape Color Mode set to Image Input. Determine how to interpret Shape Image Input. - Shape Exposure (EV): 0.0 - 10.0
Set exposure value for generated shape, Ideally matched to background image exposure value. - Shape Hardness: 0.0 - 1.0
Set hardness of shape edges. - Hotspot Exposure (EV): 0.0 - 10.0
Set Exposure of central hotspot. Note this is not very visible in RGB mode. - Hotspot Size: 0.0 - 1.0
Size of the central Hotspot. - Hotspot Falloff: 0.0 - 1.0
Falloff of central hotspot. - Hotspot Position: 0.0 - 1.0
X and Y position of the central hotspot. - Enable Backgound Input: False/True
Toggles use of optional background image. Composites generated light on top of background. - Background Color: (Color value)
If Background Input is not used, set a solid color background value here. - Background Gamma: sRGB, Linear
If Background Input is used, set how to interpret Background input.
Example Images

