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Vector editing tools | Substance 3D Designer

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  2. Getting started
    1. Getting started
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    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D File?
    5. Workflow overview
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    7. Tutorials & learning
  3. Interface
    1. Interface
    2. Home screen
    3. Customizing your workspace
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    5. Preferences window
      1. Preferences window
      2. Project settings
      3. Version control
    6. Explorer window
      1. The Explorer window
      2. Send to... / Interoperability
    7. The graph view
      1. The graph view
      2. Link Creation Modes
    8. The Library
      1. The Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D View
      1. 3D View
      2. Material properties
      3. GLSLFX Shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency Manager
  4. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  5. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting Bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel Shuffle
        6. Curve
        7. Directional Blur
        8. Directional Warp
        9. Distance
        10. Emboss
        11. FX-Map
        12. Gradient (Dynamic)
        13. Gradient Map
        14. Grayscale Conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel Processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform Color
        24. Value Processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture Generators
          1. Texture Generators
          2. Noises
            1. Noises
            2. 3D Perlin Noise
            3. 3D Perlin Noise Fractal
            4. 3D Ridged Noise Fractal
            5. 3D Simplex Noise
            6. 3D Voronoi
            7. 3D Voronoi Fractal
            8. 3D Worley Noise
            9. Anisotropic Noise
            10. Blue Noise Fast
            11. BnW Spots 1
            12. BnW Spots 2
            13. BnW Spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional Noise 1
            25. Directional Noise 2
            26. Directional Noise 3
            27. Directional Noise 4
            28. Directional Scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt Gradient
            35. Fluid
            36. Fractal Sum 1
            37. Fractal Sum 2
            38. Fractal Sum 3
            39. Fractal Sum 4
            40. Fractal Sum Base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian Noise
            45. Gaussian Spots 1
            46. Gaussian Spots 2
            47. Grunge Concrete
            48. Grunge Damas
            49. Grunge Galvanic Large
            50. Grunge Galvanic Small
            51. Grunge Leaks
            52. Grunge Leaky Paint
            53. Grunge Map 001
            54. Grunge Map 002
            55. Grunge Map 003
            56. Grunge Map 004
            57. Grunge Map 005
            58. Grunge Map 006
            59. Grunge Map 007
            60. Grunge Map 008
            61. Grunge Map 009
            62. Grunge Map 010
            63. Grunge Map 011
            64. Grunge Map 012
            65. Grunge Map 013
            66. Grunge Map 014
            67. Grunge Map 015
            68. Grunge Rough Dirty
            69. Grunge Rust Fine
            70. Grunge Scratches Dirty
            71. Grunge Scratches Fine
            72. Grunge Scratches Rough
            73. Grunge Shavings
            74. Grunge Splashes Dusty
            75. Grunge Spots
            76. Grunge Spots Dirty
            77. Liquid
            78. Messy Fibers 1
            79. Messy Fibers 2
            80. Messy Fibers 3
            81. Microscope View
            82. Moisture Noise
            83. Perlin Noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi Fractal
            88. Waveform 1
            89. White Noise
            90. White Noise Fast
          3. Patterns
            1. Patterns
            2. 3D Linear Gradient
            3. 3D Volume Mask
            4. Alveolus
            5. Arc Pavement
            6. Brick 1
            7. Brick 2
            8. Brick Generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient Axial
            17. Gradient Axial Reflected
            18. Gradient Circular
            19. Gradient Linear 1
            20. Gradient Linear 2
            21. Gradient Linear 3
            22. Gradient Radial
            23. Height Extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama Shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches Generator
            30. Shape
            31. Shape Extrude
            32. Shape Mapper
            33. Shape Splatter
            34. Shape Splatter Blend
            35. Shape Splatter Data Extract
            36. Shape Splatter to Mask
            37. Splatter
            38. Splatter Circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile Generator
            43. Tile Random
            44. Tile Random 2
            45. Tile Sampler
            46. Triangle Grid
            47. Weave 1
            48. Weave 2
            49. Weave Generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Auto Levels
            3. Channel Mixer
            4. Chrominance Extract
            5. Clamp
            6. Color Match
            7. Color To Mask
            8. Contrast/Luminosity
            9. Convert To Linear
            10. Convert to sRGB
            11. Grayscale Conversion Advanced
            12. Hald CLUT
            13. HDR Range Viewer
            14. Height Map Frequencies Mapper
            15. Highpass
            16. Histogram Range
            17. Histogram Scan
            18. Histogram Scan Non-Uniform
            19. Histogram Select
            20. Histogram Shift
            21. Invert
            22. Lighting Cancel High Frequencies
            23. Lighting Cancel Low Frequencies
            24. Luminance Highpass
            25. Min Max
            26. Pow
            27. Quantize
            28. Replace Color
            29. Replace Color Range
            30. Threshold
          3. Blending
            1. Blending
            2. Color (Blend Node)
            3. Color Burn
            4. Color Dodge
            5. Difference
            6. Dissolve
            7. Linear Burn
            8. Luminosity (Blend Node)
            9. Multi Switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic Blur
            3. Blur HQ
            4. Non Uniform Blur
            5. Radial Blur
            6. Slope Blur
          5. Channels
            1. Channels
            2. RGBA Merge
            3. RGBA Split
            4. Alpha Merge
            5. Alpha Split
            6. Pre-Multiplied to Straight
            7. Straight to Pre-multiplied
          6. Effects
            1. Effects
            2. 3D Texture Position
            3. 3D Texture SDF
            4. 3D Texture Surface Render
            5. 3D Texture Volume Render
            6. Ambient Occlusion (HBAO) (Filter Node)
            7. Ambient Occlusion (RTAO)
            8. Bevel (Filter Node)
            9. Cross Section
            10. Curvature (Filter Node)
            11. Curvature Smooth
            12. Curvature Sobel
            13. Diffusion Color
            14. Diffusion Grayscale
            15. Diffusion UV
            16. Edge Detect
            17. Emboss With Gloss
            18. Extend Shape
            19. Flood Fill
            20. Flood Fill Mapper
            21. Flood Fill to BBox Size
            22. Flood Fill to Gradient
            23. Flood Fill to Grayscale/Color
            24. Flood Fill to Index
            25. Flood Fill to Position
            26. Flood Fill to Random Color
            27. Flood Fill to Random Grayscale
            28. FXAA
            29. Glow
            30. Mosaic
            31. Multi Directional Warp
            32. Non Uniform Directional Warp
            33. Reaction Diffusion Fast
            34. RT Irradiance
            35. RT Shadow
            36. Shadows (Filter Node)
            37. Shape Drop Shadow
            38. Shape Glow
            39. Shape Stroke
            40. Summed Area Table
            41. Swirl
            42. Uber Emboss
            43. Vector Morph
            44. Vector Warp
          7. Normal Map
            1. Normal Map
            2. Bent Normal
            3. Facing Normal
            4. Height Normal Blender
            5. Height to Normal World Units
            6. Normal Blend
            7. Normal Combine
            8. Normal Invert
            9. Normal Normalize
            10. Normal Sobel
            11. Normal to Height
            12. Normal To Height HQ
            13. Normal Transform
            14. Normal Vector Rotation
          8. Tiling
            1. Tiling
            2. Make It Tile Patch
            3. Make It Tile Photo
          9. Transforms
            1. Transforms
            2. 3D Texture Offset
            3. Auto Crop
            4. Cartesian To Polar
            5. Clone (Filter Node)
            6. Mirror (Filter Node)
            7. Noise Upscale 1
            8. Noise Upscale 2
            9. Noise Upscale 3
            10. Non-Square Transform
            11. Non-Uniform Rotation
            12. Polar to Cartesian
            13. Quad Transform
            14. Safe Transform
            15. Skew
            16. Symmetry
            17. Symmetry Slice
            18. Trapezoid Transform
        4. Material Filters
          1. Material Filters
          2. 1-Click
            1. 1-Click
            2. Bitmap to Material Light
          3. Effects (Material)
            1. Effects (Material)
            2. Height Blend
            3. Material Height Blend
            4. Season Filter
            5. Snow Cover
            6. Water Level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material Transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material Adjustment Blend
            3. Material Blend
            4. Material Color Blend
            5. Material Switch
            6. Multi-Material Blend
          6. PBR Utilities
            1. PBR Utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base Material
            4. PBR Albedo Safe Color
            5. PBR BaseColor / Metallic Validate
            6. PBR Dielectric F0
            7. PBR Metal Reflectance
            8. PBR Render
            9. PBR Render Mapping
          7. Scan Processing
            1. Scan Processing
            2. AO Cancellation
            3. Atlas Scatter
            4. Atlas Splitter
            5. Clone Patch
            6. Color Equalizer
            7. Crop
            8. Material Clone Patch
            9. Material Crop
            10. Multi-Angle to Albedo
            11. Multi-Angle to Normal
            12. Multi Clone Patch
            13. Multi Color Equalizer
            14. Multi Crop
            15. Smart Auto Tile
        5. Mesh Based Generators
          1. Mesh Based Generators
          2. Mask Generators
            1. Mask Generators
            2. Bottom To Top
            3. Cloth Wear
            4. Dirt
            5. Dripping Rust
            6. Dust
            7. Edge Blur
            8. Edge Damages
            9. Edge Dirt
            10. Edge Notch
            11. Edge Select
            12. Edge Speckle
            13. Edge Wear
            14. Fiber Glass Edge Wear
            15. Grease
            16. Ground Dirt
            17. Leaks
            18. Leather Wear
            19. Light
            20. Mask Builder
            21. Metal Edge Wear
            22. Paint Wear
            23. Selective Dirt
            24. Sun Bleach
            25. Surface Brush
          3. Weathering
            1. Weathering
            2. Cracks Weathering
            3. Fabric Weathering
            4. Leather Weathering
            5. Metal Weathering
            6. Moss Weathering
            7. Rock Weathering
            8. Rust Weathering
          4. Utilities (Mesh Based Generators)
            1. Utilities (Mesh Based Generators)
            2. 3D Planar Projection
            3. Material Mesh Data Blender
            4. Material Selector
            5. Mesh Data Combiner
            6. Tri Planar
        6. Spline & Path Tools
          1. Spline & Path Tools
          2. Working with Path & Spline tools
          3. Path Tools
            1. Path Tools
            2. Paths Format Specifications
            3. Paths 2D Transform
            4. Mask to Paths
            5. Paths to Spline
            6. Paths Polygon
            7. Preview Paths
            8. Paths Warp
            9. Quad Transform on Path
            10. Paths Select
            11. Paths Vertex Processor
            12. Paths Vertex Processor Simple
          4. Spline Tools
            1. Spline Tools
            2. Paths to Spline
            3. Point List
            4. Scatter on Spline Color
            5. Scatter on Spline Grayscale
            6. Spline 2D Transform
            7. Spline (Cubic)
            8. Spline (Poly Quadratic)
            9. Spline Append
            10. Spline Bridge (2 Splines)
            11. Spline Bridge (List)
            12. Spline Bridge Mapper Color
            13. Spline Bridge Mapper Grayscale
            14. Spline Circle
            15. Spline Fill
            16. Spline Flow Mapper
            17. Spline Mapper Color
            18. Spline Mapper Grayscale
            19. Spline Merge List
            20. Spline Render
            21. Spline Sample Height
            22. Spline Sample Thickness
            23. Spline Select
            24. Spline Warp
            25. UV Mapper Color
            26. UV Mapper Grayscale
        7. 3D View (Library)
          1. 3D View (Library)
          2. HDRI Tools
            1. HDRI Tools
            2. Blackbody
            3. Color Temperature Adjustment
            4. Exposure
            5. Exposure Preview
            6. HDR Merge
            7. Nadir Extract
            8. Nadir Patch
            9. Panorama 3D Position
            10. Panorama Rotation
            11. Gradient 2 Points
            12. Gradient Linear (HDRI)
            13. Line Light
            14. Physical Sun/Sky
            15. Plane Light
            16. Shape Light
            17. Sphere Light
            18. Straighten Horizon
      4. Graph items
  6. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. System variables
      3. Get a variable value
      4. Create a variable
    6. FX-Maps
      1. FX-Maps
      2. How it works
      3. The Iterate Node
      4. The Quadrant Node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function Nodes Overview
      3. Constant Nodes
      4. Vector and Swizzle nodes
      5. Get Nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  7. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  8. Bakers
    1. Bakers
    2. Bakers Legacy Interface
  9. Best Practices
    1. Best Practices
    2. Filesize Reduction Guidelines
    3. Graph Creation Etiquette
    4. Performance optimization guidelines
  10. Pipeline and Project Configuration
    1. Pipeline and Project Configuration
    2. Project Configuration Files - SBSPRJ
    3. Configuration List - SBSCFG
    4. User Preferences - Automating Setup
    5. Retrieving the installation path
    6. Installation via Command Line
    7. Environment variables
  11. Color Management
    1. Color Management
    2. Spot Colors (Pantone)
  12. Package Metadata
  13. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin Manager
    6. Python Editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  14. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Parameters not working as expected
    11. Substance model graph feature is missing
  15. Release Notes
    1. Release Notes
    2. All Changes
    3. Version 13.0
    4. Version 12.4
    5. Version 12.3
    6. Version 12.2
    7. Version 12.1
    8. Version 11.3
    9. Version 11.2
    10. Version 2021.1 (11.1)
    11. Old versions
      1. Old Versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Vector editing tools

This page describes the editing tools available in the 2D View panel for compatible vector graphics.

Overview

The 2D View panel offers basic vector editing tools which let you create or edit vector graphics manually directly within Substance 3D Designer. These tools are particularly useful, for instance, for quickly creating masks or patterns.

The tools support pen input. To take advantage of pen displays, you may undock the 2D view panel, then place and resize it into any configuration which is more comfortable for painting.

Edits can be undone individually, and all the other features of the 2D View panel are still available to you while you edit the vector image, such as Histogram panel, Tiled display, and Background image.

Alert:

You can paint only on 8-bit vector graphics resources which are new or imported.

Alert:

Windows only

Tablet users should apply the settings described in the following page for the most reliable experience in Designer: Configuring Pens and Tablets


Enabling the vector editing tools

The vector editing tools will be enabled automatically in the 2D view panel when the following criteria regarding a vector graphics image are met:

New vector graphics images can be created the following ways:

  • In the Explorer panel, click RMB on an SBS package or a folder within a package to open their contextual menu, then open the New submenu and select the SVG option
  • In a graph, create an SVG node and select the From new resource... option in the contextual menu

The New vectorial data window will open, letting you set the name and resolution of the new vector graphics resource.

Alert:

For the best performance with the vector editing tools, we recommend using vector graphics images with resolutions which are powers of two – e.g. 128, 256, 512, 1024, ...

Exporting vector graphics from other software

Designer only supports vector graphics using the SVG file format.

For the best compatibility and reliability in Designer and its editing tools, please make sure all objects are converted to outlines and ungrouped to separate objects using flat colors, so that none of the following remain:

  • Text
  • Gradients
  • Patterns (both for fills and stroke outlines)
  • Styles

Adobe Illustrator users can refer to the attached image for recommended SVG export settings.

Note:

To learn more about SVG limitations, exporting from other software and SVG properties in Designer, please refer to the Vector graphics (SVG) resource section.


Tools

The painting tools and options are arranged in toolbars within the 2D view panel. These toolbars can be relocated to any side of the panel or as a floating toolbar, by clicking and holding LMB on their handle – displayed as a triple line – then releasing LMB at the desired location.

Two toolbars are displayed when the vector editing tools are enabled:

  • Tool selection toolbar: lets you select a tool as well as the fill/outline colors, and is placed on the left side of the 2D View panel by default
  • Tool options toolbar: lets you set the options for the currently selected tool, and is placed on the top side of the 2D View panel by default

Keyboard shortcuts let you access tools quickly, and are marked below between parentheses after the tool/function name:

Color selection

The Color selection thumbnails let you define a fill and outline color for vector shapes. You can open the Color editor for each of these colors in the following ways:

  • Fill color: Click on the fill color thumbnail (top), or double-click LMB on the canvas
  • Outline color: Click on the outline color thumbnail (bottom), or hold Ctrl and double-click LMB on the canvas

The set colors will then be applied to the currently selected shapes.

Note:

If the current outline color is black – i.e. luminance 0 or RGB (0, 0, 0) – it will not be applied to the selected shapes until you click on the outline color thumbnail.

Transformation

The Transformation tool (V) can select shapes, which are then included in a transformation gizmo. This gizmo lets you perform the following actions:

  • Move: Click and hold LMB inside the gizmo
  • Scale: Click and hold LMB on any of the square handles along the gizmo to scale the object horizontally, vertically, or both. By default, scaling is done relatively to the handle on the opposite side of the gizmo. You can hold the Alt key to perform the scaling relatively to the center of the gizmo, and hold the Shift key to lock the gizmo width/height ratio
  • Rotate: Click and hold LMB next to any of the square handles along the gizmo, outside of the gizmo.

Node

The Node tool (A) lets you select individual vertices (i.e. nodes) of the selected shape and edit its position and handles, as well as add and remove vertices. Once a shape is selected, the following actions can be performed:

  • Add vertex: Ctrl+LMB on the shape outline
  • Remove vertex: Ctrl+LMB on the vertex
  • Move vertex: Hold LMB on the vertex
  • Move vertex handles: Hold LMB on the handle
  • Move vertex handle independently: Hold Alt+LMB on the handle. Note that handles will be unlinked past this point until they are reset
  • Reset handles: Click Alt+LMB on the vertex. The handles will be reset to the vertex position
  • Move reset vertex handles: Hold Alt+LMB on the vertex. Linked handles will appear

Shapes

The Shapes tool (M) offers a set of primitive shapes, using the currentl fill color, which can be built from and edited:

  • Rectangle
  • Ellipse
  • Rounded rectangle – the rounded angles have a locked radius
  • Polygon – creates an octogon

To draw a primitive, Hold LMB anywhere in the canvas from any of its corners. Hold Alt+LMB to draw the shape from its center.

Pen

The Pen tool (P) lets you draw a new custom shape, using the current fill color. Two modes are available:

In Path mode, the shape is drawn one vertex at a time. The following controls are available:

  • Add straight in/straight out vertex: Click LMB
  • Add curve in/curve out vertex (aligned tangents): Hold LMB and drag
  • Add curve in/curve out vertex (unaligned tangents)*: Hold LMB and drag, then hold Alt+LMB
  • Add curve in/straight out vertex*: same as curve in/curve out vertex (unaligned tangents), but the out line needs to be placed on top of the new vertex
  • Add straight in/curve out vertex*: Hold Alt+LMB and drag
  • Close shape on next vertex: Hold Ctrl
  • Close shape on current vertex: Press Enter, or click LMB on the first vertex of the current shape
  • The 'out' line will be used as 'out' tangent.

Freehand mode lets you draw shapes directly by dragging the pen across the canvas while holding LMB.
Vertices are automatically placed along the stroke so that the resulting path matches the stroke as closely as possible. The shape is automatically closed when the stroke ends, connecting the first vertex to the last in the stroke.

Extrude

The Extrude tool (E) adds together a shape of a set diameter, drawn along a path using the selected drawing mode, and applies the result in the canvas following the merging mode set in the options toolbar.

The following drawing modes are available:

  • Freeform: draws the shape directly by dragging the pen across the canvas while holding LMB. The shape is added together when the stroke ends.

  • Polygonal: draws the shape one face at a time by clicking LMB to add an angle. The shape is added together when the Enter key is pressed.

The drawn shape can be controlled using these parameters:

  • Size: Controls the diameter of the radial shape drawn at the cursor location.
  • Smoothness: Controls the amount by which the drawn shape should be smoothed out and simplified when added together at the end of the stroke.

When the drawing is completed, the shape is added together and merged with the currently selected shape using one of these available merging modes:

  • No merging: The shape is drawn on top of the selected shape as a separate object.

  • Union: The shape is added to the selected shape.

  • Subtraction: The shape is cut out of the selected shape.

  • Intersection: Only the overlapping portions of the new and the selected shape remain.


Shape operations

In addition to the tools listed above, a number of operations can be performed on selected shapes, using the contextual menu available when clicking RMB. These operations nearly all have a keyboard shortcut (in parentheses below) are organised in the following categories:

Adding/removing shapes

  • Copy selection (Ctrl+C): Copy the selected shapes to the clipboard
  • Cut selection (Ctrl+X): Copy the selected shapes to the clipboard and remove the shapes
  • Paste (Ctrl+V): Create the copied shape currently in the clipboard, at the cursor location
  • Paste in place (Ctrl+Shift+V): Create the copied shape currently in the clipboard, at the copied shape location
  • Delete selection (Del): Remove the selected shapes

Arranging shapes

Shapes are arranged in a stack, which sets the order of the shapes in the canvas – i.e. which is on top of which. New shapes are created on top of the canvas by default, and the following controls let you change this arrangement:

  • Bring to front (Home): raises the selected shapes to the top of the shapes stack
  • Bring forward (PgUp): raises the selected shapes up by one level in the shapes stack
  • Send backward (PgDown): lowers the selected shapes down by one level in the shapes stack
  • Send to back (End): lowers the selected shapes to the bottom of the shapes stack

Send to new SVG image

You can use shapes in the current image to create a new SVG resource in the current SBS package. To that regard, the following actions are available:

  • Copy selection to new SVG: Creates a new SVG resource, and copies the selected shapes in place in this new image.
  • Cut selection to new SVG: Creates a new SVG resource, copies the selected shapes in place in this new image, and removes them from the current image.

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