Last updated on
Jul 13, 2023
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3D Volume Mask
In: Generator/Pattern
Simple
Description
The 3D Volume Mask node generates a representation of a primitive shape based on the Position input map.
Parameters
Inputs
- Position Color
The map describing the 3D space coordinates the primitive is represented into.
The X/Y/Z coordinates are mapped to the R/G/B channels respectively.
Parameters
- Shape Integer
The primitive shape which should be represented:
- Cube
- Cylinder
- Sphere - Scale Float
Defines the global scale of the primitive, applied uniformly on all axes. - Size Float3
Defines the size of the shape on each axis. - Position Input Integer
The method of representing space through the Position input:
- UV Position: Use a UV map. The X/Y (U/V) coordinates are mapped to the R/G channels respectively. The Z axis is assumed to be the orthogonal forward vector.
- World Space Position: Use a position map to map the primitive in 3D space. The X/Y/Z coordinates are mapped to the R/G/B channels respectively. - Position UV Float2
The position of the primitive in UV space.
Note: This parameter is only available when the Position Input parameter is set to UV Position. - Position Float3
The position of the primitive in world space.
Note: This parameter is only available when the Position Input parameter is set to World Space Position. - Rotation Float3
Defines the rotation of the shape in world space. - Feather Width Float
Adjusts the width of the fading gradient from the primitive's surface inwards.
Example Images