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Material Filters | Substance 3D Designer

Material Filters

Material Filters are nodes that work with Full Material inputs: combinations of multiple channels, best used through Link Creation Modes. Any time you are working with a full PBR material and not just a single channel such as Basecolor or Normal, or a simple black and white mask, you will want to use the Material Filters category.

This category consists of a number of sub-categories:

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