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Bevel (Filter Node) | Substance 3D Designer

Bevel (Filter Node)

Bevel

In: Filters/Effects

Intermediate

Description

Peforms an edge-beveling effect on an input grayscale Heightmap. Returns both beveled Heightmap and Normalmap based on that Heightmap.

This is a useful node for applying exact curve profiles on an ideally binary (high contract black/white), basic Heightmap.

Parameters

Inputs

  • input: Grayscale Input
    Heightmap to convert.
  • Custom Curve: Grayscale Input
    Gradient that determines the exact curve/slope. Ideally a Gradient Linear node, on which you can perform any kind of adjustment such as Levels or Curves. Only active when "Use Custom Curve" is True.

Parameters

  • Distance: -1.0 - 1.0
    How far the bevel effect should reach.
  • Corner Type: Round, Angular
    Whether the beveling profile should be rounded or straight.
  • Smoothing: 0.0 - 5.0
    How much additional smoothing (blurring) to perform after the bevel.
  • Use Non-Uniform Blur: False/True
    Whether smoothing should be done non-uniformly.
  • Use Custom Curve: False/True
    Toggles use of your own custom height curve. See above for more info.
  • Normal Intensity: 0.0 - 50.0
    Intensity of the generated Normalmap.
  • Normal Format: DirectX, OpenGL
    Switch between different Normalmap formats (inverts the Green channel).

Example Images

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