Last updated on
Jul 13, 2023
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- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
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- Resources
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- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
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-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
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Bevel (Filter Node)
Bevel
In: Filters/Effects
Intermediate
Description
Peforms an edge-beveling effect on an input grayscale Heightmap. Returns both beveled Heightmap and Normalmap based on that Heightmap.
This is a useful node for applying exact curve profiles on an ideally binary (high contract black/white), basic Heightmap.
Parameters
Inputs
Parameters
- Distance: -1.0 - 1.0
How far the bevel effect should reach. - Corner Type: Round, Angular
Whether the beveling profile should be rounded or straight. - Smoothing: 0.0 - 5.0
How much additional smoothing (blurring) to perform after the bevel. - Use Non-Uniform Blur: False/True
Whether smoothing should be done non-uniformly. - Use Custom Curve: False/True
Toggles use of your own custom height curve. See above for more info. - Normal Intensity: 0.0 - 50.0
Intensity of the generated Normalmap. - Normal Format: DirectX, OpenGL
Switch between different Normalmap formats (inverts the Green channel).
Example Images
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