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Height Blend | Substance 3D Designer

Height Blend

Height Blend

In: Material Filters/Effects

Simple

Description

Combines two Heightmaps based on their height information. Generates a blended Heightmap, but also a Black and White mask that can be used elsewhere.

This is useful when you have two high-quality Heightmaps to combine, but not necessarily a full material, as is required for Material Height Blend.

Parameters

Inputs

  • Height Top: Grayscale Input
  • Height Bottom: Grayscale Input
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.

Parameters

  • Height Offset: 0.0 - 1.0
    Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending.
  • Contrast: 0.0 - 1.0
    Adjusts the contrast of the blending, makes transitions sharper.
  • Mode: Balanced height, Bottom height priority
    Switches between two different blending modes.
  • Opacity: 0.0 - 1.0
    Blending Opacity of the foreground height, fades it in or out.

Example Images

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