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Leather Wear | Substance 3D Designer

Leather Wear

Leather Wear

In: Mesh Based Generators/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents wear with a leather pattern, with more wear on edges based on Curvature. It is similar to Fiber Glass Edge Wear in functionality and has mostly the same parameters.

Parameters

Inputs

  • Curvature: Grayscale Input
    Baked map used for edge placement. Required!
  • Ambient Occlusion: Grayscale Input
    Baked map used occluding certain areas. Recommended, but not required.
  • Grunge Input: Grayscale Input
    Optional Grunge map input slot that can be toggled through the "Use Custom Grunge" parameter.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.

Parameters

  • Wear Level: 0.0 - 1.0
    Sets global wear level, gradually revealing.
  • Wear Contrast: 0.0 - 1.0
    Sets contrast of the effect.
  • Grunge Amount: 0.0 - 1.0
    Sets the amount of grunge (default leather pattern) to blend in between edges.
  • Ambient Occlusion Masking: 0.0 - 1.0
    Sets extent to which the AO masks out the wear effects.
  • Curvature Weight: 0.0 - 1.0
    Sets extent to which the curvature's edges affect the final result. Even if set to 0, you still need a curvature map.
  • Use Custom Grunge: False/True
    Enables overriding of the built-in default leather pattern. Use a custom input slot instead.

Example Images

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