Last updated on
Jul 13, 2023
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Leather Wear
Leather Wear
In: Mesh Based Generators/Mask Generators
Intermediate
Description
Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.
This mask represents wear with a leather pattern, with more wear on edges based on Curvature. It is similar to Fiber Glass Edge Wear in functionality and has mostly the same parameters.
Parameters
Inputs
- Curvature: Grayscale Input
Baked map used for edge placement. Required! - Ambient Occlusion: Grayscale Input
Baked map used occluding certain areas. Recommended, but not required. - Grunge Input: Grayscale Input
Optional Grunge map input slot that can be toggled through the "Use Custom Grunge" parameter. - Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
Parameters
- Wear Level: 0.0 - 1.0
Sets global wear level, gradually revealing. - Wear Contrast: 0.0 - 1.0
Sets contrast of the effect. - Grunge Amount: 0.0 - 1.0
Sets the amount of grunge (default leather pattern) to blend in between edges. - Ambient Occlusion Masking: 0.0 - 1.0
Sets extent to which the AO masks out the wear effects. - Curvature Weight: 0.0 - 1.0
Sets extent to which the curvature's edges affect the final result. Even if set to 0, you still need a curvature map. - Use Custom Grunge: False/True
Enables overriding of the built-in default leather pattern. Use a custom input slot instead.
Example Images
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