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Paint Wear | Substance 3D Designer

Paint Wear

Paint Wear

In: Mesh Based Generators/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents paint chipping and wearing away at edges.

Parameters

Inputs

  • Ambient Occlusion: Grayscale Input
    Baked map used for internal effects and masking.
  • Curvature: Grayscale Input
    Baked map used for internal effects and masking.
  • Variation Mask: Grayscale Input
    Mask slot used for masking the node's effects.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.

Parameters

  • Level: 0.0 - 1.0
    Sets the total amount of paint wear, gradually revealing.
  • Contrast: 0.0 - 1.0
    Adjusts the contrast of the result.
  • Occlusion: 0.0 - 1.0
    Sets amount of effect the baked AO has on preventing wear in darker areas.
  • Radius: 0.0 - 2.0
    Sets how far the chipping effect spreads from Convex edges.
  • Variation: 0.0 - 1.0
    Set amount of variation (grunge) to blend into the effect.
  • Override variation mask: False/True
    Enables custom variation (grunge) map input slot.

Example Images

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