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- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
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- The Iterate node
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- Substance 3D home
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-
Interface
- Interface
- Customizing your workspace
- Home screen
- Main toolbar
- Preferences
- Explorer
- Graph view
- Library
- Properties
- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
- Bitmap resource
- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
- Warnings from dependencies
-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- MDL graphs
- Bakers
- Best practices
- Pipeline and project configuration
- Color management
- Package metadata
-
Scripting
- Scripting
- Plugin basics
- Plugin search paths
- Plugins packages
- Plugin manager
- Python editor
- Accessing graphs and selections
- Nodes and properties
- Undo and redo
- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
Filters
Filters are nodes that process an input to create a modified, "filtered" output, in a way you might be used to from other well-known imaging applications. The big difference with Material Filters is that they only work on one (sometimes more) inputs that do not represent a full material.
Filters are one of the most used major categories. Apart from the Atomic nodes category, no other category is as useful when building textures from scratch. Take the time to get to know each of the subcategories:
- Adjustments
Expanded color, tone and value adjustments. - Blending
Advanced and expanded blending modes. - Blurs
Advanced, high-quality blurs. - Channels
Expanded Channel-mixing nodes. - Effects
Texturing-oriented image effects, as well as "Layer Style"-type effects. - Normal Map
Normal Map focused operations. - Tiling
Nodes focused on fixing and improving tiling. - Transforms
Advanced (mathematical) 2D-space transformation operations.
A project file demonstrating a simple setup for a custom filter is available in the Sample Substance compositing graphs section of this documentation.