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Dripping Rust | Substance 3D Designer

Dripping Rust

Dripping Rust

In: Mesh Based Generators/Mask Generators

Intermediate

Description

Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents rust flakes and specks, with leaks running down.

Parameters

Inputs

  • Curvature: Grayscale Input
    Baked or generated map to help with rust placement.
  • Ambient Occlusion: Grayscale Input
    Baked or generated map to help with rust placement.
  • Position: Grayscale Input
    Baked or generated map for drip directions.
  • Mask (optional): Grayscale Input
    Mask slot used for masking the node's effects.

Parameters

  • Rust Spreading: 0.0 - 1.0
    Main control for the amount of rust.
  • Rust Contrast: 0.0 - 1.0
    Sets the amount of contrast in generated rust specks (does not affect drips).
  • Spreading Smoothness: 0.0 - 1.0
    Amount of blurring/smearing effect to apply to the rust specks.
  • Drips Intensity: 0.0 - 1.0
    Sets strength and length of drips from flecks.
  • Drips Smoothness: 0.0 - 1.0
    Amount of blurring and smoothing to apply to drips.
  • Drips Samples Amount: 0 - 32
    Sets quality level (steps) for the drips effect. Has a slight effect on speed.

Example Images

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