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Version 2020.1 (10.1) | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Glossary
  4. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  5. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  6. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  7. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Auto levels
            3. Channel mixer
            4. Chrominance extract
            5. Clamp
            6. Color match
            7. Color to mask
            8. Contrast/Luminosity
            9. Convert to linear
            10. Convert to sRGB
            11. Grayscale conversion advanced
            12. Hald CLUT
            13. HDR range viewer
            14. Height map frequencies mapper
            15. Highpass
            16. Histogram range
            17. Histogram scan
            18. Histogram scan non-uniform
            19. Histogram select
            20. Histogram shift
            21. Invert
            22. Lighting cancel high frequencies
            23. Lighting cancel low frequencies
            24. Luminance highpass
            25. Min max
            26. Pow
            27. Quantize
            28. Replace color
            29. Replace color range
            30. Threshold
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Bevel
            9. Cross section
            10. Curvature
            11. Curvature smooth
            12. Curvature sobel
            13. Diffusion color
            14. Diffusion grayscale
            15. Diffusion UV
            16. Edge detect
            17. Emboss with gloss
            18. Extend shape
            19. Flood fill
            20. Flood fill mapper
            21. Flood fill to Bbox size
            22. Flood Fill to gradient
            23. Flood Fill to grayscale/color
            24. Flood Fill to index
            25. Flood Fill to position
            26. Flood Fill to random color
            27. Flood Fill to random grayscale
            28. FXAA
            29. Glow
            30. Mosaic
            31. Multi directional warp
            32. Non uniform directional warp
            33. Reaction diffusion fast
            34. RT irradiance
            35. RT shadow
            36. Shadows
            37. Shape drop shadow
            38. Shape glow
            39. Shape stroke
            40. Summed area table
            41. Swirl
            42. Uber emboss
            43. Vector morph
            44. Vector warp
          7. Normal map
            1. Normal Map
            2. Bent Normal
            3. Facing Normal
            4. Height Normal Blender
            5. Height to Normal World Units
            6. Normal Blend
            7. Normal Combine
            8. Normal Invert
            9. Normal Normalize
            10. Normal Sobel
            11. Normal to Height
            12. Normal To Height HQ
            13. Normal Transform
            14. Normal Vector Rotation
          8. Tiling
            1. Tiling
            2. Make It Tile Patch
            3. Make It Tile Photo
          9. Transforms
            1. Transforms
            2. 3D Texture Offset
            3. Auto Crop
            4. Cartesian To Polar
            5. Clone (Filter Node)
            6. Mirror (Filter Node)
            7. Noise Upscale 1
            8. Noise Upscale 2
            9. Noise Upscale 3
            10. Non-Square Transform
            11. Non-Uniform Rotation
            12. Polar to Cartesian
            13. Quad Transform
            14. Safe Transform
            15. Skew
            16. Symmetry
            17. Symmetry Slice
            18. Trapezoid Transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to Material Light
          3. Effects (Material)
            1. Effects (Material)
            2. Height Blend
            3. Material Height Blend
            4. Season Filter
            5. Snow Cover
            6. Water Level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material Transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material Adjustment Blend
            3. Material Blend
            4. Material Color Blend
            5. Material Switch
            6. Multi-Material Blend
          6. PBR utilities
            1. PBR Utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base Material
            4. PBR Albedo Safe Color
            5. PBR BaseColor / Metallic Validate
            6. PBR Dielectric F0
            7. PBR Metal Reflectance
            8. PBR Render
            9. PBR Render Mapping
          7. Scan processing
            1. Scan Processing
            2. AO Cancellation
            3. Atlas Scatter
            4. Atlas Splitter
            5. Clone Patch
            6. Color Equalizer
            7. Crop
            8. Material Clone Patch
            9. Material Crop
            10. Multi-Angle to Albedo
            11. Multi-Angle to Normal
            12. Multi Clone Patch
            13. Multi Color Equalizer
            14. Multi Crop
            15. Smart Auto Tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask Generators
            2. Bottom To Top
            3. Cloth Wear
            4. Dirt
            5. Dripping Rust
            6. Dust
            7. Edge Blur
            8. Edge Damages
            9. Edge Dirt
            10. Edge Notch
            11. Edge Select
            12. Edge Speckle
            13. Edge Wear
            14. Fiber Glass Edge Wear
            15. Grease
            16. Ground Dirt
            17. Leaks
            18. Leather Wear
            19. Light
            20. Mask Builder
            21. Metal Edge Wear
            22. Paint Wear
            23. Selective Dirt
            24. Sun Bleach
            25. Surface Brush
          3. Weathering
            1. Weathering
            2. Cracks Weathering
            3. Fabric Weathering
            4. Leather Weathering
            5. Metal Weathering
            6. Moss Weathering
            7. Rock Weathering
            8. Rust Weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh Based Generators)
            2. 3D Planar Projection
            3. Material Mesh Data Blender
            4. Material Selector
            5. Mesh Data Combiner
            6. Tri Planar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path Tools
            2. Paths Format Specifications
            3. Paths 2D Transform
            4. Mask to Paths
            5. Paths to Spline
            6. Paths Polygon
            7. Preview Paths
            8. Paths Warp
            9. Quad Transform on Path
            10. Paths Select
            11. Paths Vertex Processor
            12. Paths Vertex Processor Simple
          4. Spline tools
            1. Spline Tools
            2. Paths to Spline
            3. Point List
            4. Scatter on Spline Color
            5. Scatter on Spline Grayscale
            6. Spline 2D Transform
            7. Spline (Cubic)
            8. Spline (Poly Quadratic)
            9. Spline Append
            10. Spline Bridge (2 Splines)
            11. Spline Bridge (List)
            12. Spline Bridge Mapper Color
            13. Spline Bridge Mapper Grayscale
            14. Spline Circle
            15. Spline Fill
            16. Spline Flow Mapper
            17. Spline Mapper Color
            18. Spline Mapper Grayscale
            19. Spline Merge List
            20. Spline Render
            21. Spline Sample Height
            22. Spline Sample Thickness
            23. Spline Select
            24. Spline Warp
            25. UV Mapper Color
            26. UV Mapper Grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI Tools
            2. Blackbody
            3. Color Temperature Adjustment
            4. Exposure
            5. Exposure Preview
            6. HDR Merge
            7. Nadir Extract
            8. Nadir Patch
            9. Panorama 3D Position
            10. Panorama Rotation
            11. Gradient 2 Points
            12. Gradient Linear (HDRI)
            13. Line Light
            14. Physical Sun/Sky
            15. Plane Light
            16. Shape Light
            17. Sphere Light
            18. Straighten Horizon
  8. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  9. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  10. Bakers
    1. Bakers
    2. Bakers legacy interface
  11. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  12. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  13. Color management
    1. Color management
    2. Spot colors (Pantone)
  14. Package metadata
  15. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  16. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  17. Release notes
    1. Release notes
    2. All changes
    3. Version 13.1
    4. Version 13.0
    5. Version 12.4
    6. Version 12.3
    7. Version 12.2
    8. Version 12.1
    9. Version 11.3
    10. Version 11.2
    11. Version 2021.1 (11.1)
    12. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 2020.1 (10.1)

Substance Designer 2020.1 includes a new shortcut editor, a MaterialX plugin and lots of new improvements for color management with Adobe Color Engine and new bakers functionalities.

Release date: April 10, 2020


Starting with this release, the application version number will change its format. What should have been 2020.1 now becomes 10.1.0.

Major Features

New Shortcut Editor for Node Creation

In this version we introduce a new shortcut editor which allows to define keyboard shortcuts to speed up the creation of nodes in the different graph modes.

The new shortcut editor is accessible in the main preferences via Edit > Preferences > Shortcuts. By default every shortcut fields is empty.

  • Shortcuts for each type of graph
    It is possible to define a shortcut for each type of graph available in Substance Designer, from regular compositing graph to more advanced such as functions and MDL.

  • Assign shortcuts both for atomic nodes and custom filters
    By default the interface shows the atomic nodes for each type of graph. Using the search field allows to refine the list but also make custom library filters and nodes accessible:

  • Creating a new shortcut
    To create a new shortcut for a specific node simply click in the text field next to its name and type the requested keys on the keyboard. To clear a shortcut use the cross button.

  • Managing shortcuts conflicts
    Use the tooltip on the warning icon to learn more about a conflict. It mentions if a key conflicts with an existing one or if it is already used by the application for an other purpose.

  • Search for shortcuts
    In case there are too many shortcuts to track or if a node is not visible by default, use the search system to isolate them:

New MaterialX Plugin (Beta)

During SIGGRAPH 2019 we demonstrated a MaterialX plugin for Substance Designer. MaterialX is a format developed by Industrial Light & Magic (ILM) that allows artists to create materials that can then be used in a wide variety of platforms and many usages (such as movies, TV shows, games, VR experiences, and manufacturing). This new plugin, which is now available in beta, allows to create MaterialX materials to be used in other compatible DCC application. Take a look at our recent article about MaterialX to know more about the process and goals behind this new plugin.

This new plugin allows to:

  • Develop procedural shaders and textures in parallel.

  • Create advanced shaders for Substance Painter with features such as detail maps and procedural masks changeable at runtime.

  • Match shader features from a game engine or VFX pipeline in the Substance Designer and Substance Painter viewport.

To get the plugin, simply head over Substance Share to download it.

New Integration of Adobe Color Engine (ACE)

In addition to OpenColorIO it is now possible to use Adobe Color Engine (ACE) to support ICC profiles for color management. This means you can now import and export calibrated images to match other software such as Photoshop and Illustrator.

  • Enabling Adobe Color Engine
    Use the project settings to define which color management system to use:

  • Changing screen profile
    When previewing images via the 2D or 3D view, use the dropdown to specify which profile to use:

  • ACES for Legacy Color Management
    The ACES tonemapped output transform is now available with the Legacy color management mode.

Improved Bakers

We refined some of our bakers with two main changes:

  • Improved sampling
    The Ambient Occlusion, Thickness and Curvature baker now use a new sampling method which greatly improves the quality of the baked results. It produces a more appealing noise and more stable results, without the need to increase the sample count. The image below shows the previous sampling method at the top and the new method at the bottom with from left to right 4, 8 and 16 samples (all renders were done with anti-aliasing set to 4x4 subsampling).

  • New normalization setting
    The Thickness and Heightmap bakers have a new normalization parameter which lets you bake raw values to texture instead of clamped values in the range 0-1. This is useful with a height map to know the raw distances between a low-poly and high-poly mesh for example. The divisor value will correspond exactly to the displacement intensity to setup on the low-poly mesh to match the high-poly mesh silhouette. In order to correctly interpret the height map we have also exposed a new “Scalar Zero Value” parameter to define the pixel value corresponding to 0. Additionally, the manual factor allows to fix potential seam issues on UDIM meshes caused by a per UV-Tile normalization.

Improved 3D View

The 3D view received various quality of life improvements which should make daily work more pleasant:

  • Parameters synchronization between renderers
    Shader parameters are now synchronized between OpenGl and Iray which make jumping between them much easier.

  • Display texture input preview and add disable parameter
    Shader input parameters now display a preview of their input: it can be a uniform color parameter, a graph node or a bitmap. It is also possible to uncheck a parameter to temporarily disable it.

  • Environment map preview in settings
    When going to 3D View > Environment > Edit there is now a preview of the environment map used to light the scene.

  • New Unlit shader
    A new shader named "unlit" has been included by default. It doesn't react to any lighting and instead can be used to display a single texture in the viewport over a mesh. This is useful to look at baked textures for example.

  • Improved performances on High DPI screens with viewport downscaling
    Similar to Substance Painter, there is now a new parameter named Viewport Scaling in the main preferences that detects that a screen uses HDPI scaling (such as Retina screens on MacOS) and will automatically divide the viewport resolution by 2. This behavior avoids drawing the viewport at too high resolutions and improves general performances.
    The current setting value are:

    • None: no viewport scaling.
    • Auto (default): if the application is on a HDPI screen the viewport resolution will be divided by two.

New Content

This release also includes some new or improved nodes:

  • Improved PBR Render node
    Already introduced in a previous version, this node has been greatly improved. It now offers camera controls, new shapes (such as a plane and a cylinder), post-effects (Depth of Field, Bloom/Glare, Vignette, etc) and new material types (like Clear-Coat and Anisotropy) as well as support for materials with opacity.
    For more information, see the dedicated documentation page.

  • New PBR Render Mapping Node
    As an extension for PBR Render, you can use this new node to build composite map-channel previews.
    For more information, see the dedicated documentation page.

  • New FXAA filter
    The new filter implement the Fast approximate anti-aliasing (FXAA) algorithm which is an anti-aliasing method. It can be used on regular texture to smooth out jagged lines or edges.
    For more information, see the dedicated documentation page.

  • New Hald CLUT filter
    This filter allows to adjust the tone and color of an image with an input Look Up Table (LUT). It uses the Hald CLUT format, to create one simply start off from an identity LUT available here.
    For more information, see the dedicated documentation page.

Release Notes


(Released June 11, 2020)


  • [Content] Expose 'Matte Color' parameter in Safe Transform Grayscale node
  • [Content] PBR Render: Add a custom Background Input option
  • [Content] Panorama Light nodes: new option to sample the color from the background image
  • [Parameters] Hide parameters with 'not-supported' flag from the Expose Parameters window list


  • [3D View] Crash when switching custom meshes in a specific case
  • [3D View] Normal format is always DirectX on startup
  • [Content] 3D Worley noise: render artefact when using a high grid size value
  • [Content] Dissolve node blending is incorrect
  • [Content] PBR Render: remove Cooker warning
  • [Content] PBR Render: result contains negative colors in some cases
  • [Cooker] Cache injection issue for multi-output instance nodes
  • [Explorer] Crash when closing a Package that contains a displayed MDL Graph
  • [Graph] 2 pass cooking: node type change does not trigger a recook
  • [Graph] Crash when deleting inputs while using its connection
  • [Graph] Link endpoints can be moved to empty space
  • [MDL] Crash when cancelling MDL export from MaterialX graph
  • [MDL] Error when cancelling export to MDLE
  • [Presets] Crash in Presets tab after changing type of parameter included in preset
  • [Resources] Material list is empty in graph contextual menu for meshes linked as non-UDIM


(Released April 27, 2020)


  • [Content] Add Alchemist Filter template
  • [Content] PBR Render: add parameters to control the diffuse/specular shadows intensities
  • [Content] Shape Light nodes: add camera position parameter
  • [News] Group 'Arrow' style is broken the first time the window is displayed
  • [Bakers] Add the Z shortcut to the 2D View to see the image at 1:1
  • [Project] Hide $(PROJECT_DIR) alias from the list
  • [Explorer] Do not create Custom Resource for resources that are not a file on disk


  • [Player] Report missing aliases when loading SBS packages
  • [Player] Display the Random Seed value in decimal base
  • [Player] Bundle all environment maps included with Substance Designer
  • [Player] Crash on exit in macOS High Sierra
  • [Player] Packages using the sbs:// cannot be loaded
  • [Content] 3D Worley noise: render artefact when using a high grid size value
  • [Content] 'greaterThanZero' input in 'Wave' node is not used
  • [Content] Plane Light: World space position mode does not work
  • [Content] Sphere Light: internal light position does not work correctly
  • [Bakers] Crash when baking with the baking window while a 'Refresh all baked maps' is running
  • [Bakers] Baking fail on Optix for AO from Mesh using Low as High with a Normal map
  • [Bakers] The resolution of the preview of the UVTiles does not match the size of screen
  • [3D View] Assigned bitmap is overridden when loading a MDL if default value is not a texture2d
  • [3D View] Materials Properties widgets change after a property is reset
  • [3D View] Normal Format global preference no longer works
  • [MatX] Library: MaterialX Graph category does not display all the available nodes
  • [MatX] The contextual menu of a Custom Graph can contain empty subfolders in the 'Add Node' folder
  • [SBSAR] Primary Input is reverted to the first input in the list
  • [Library] Only first graph is included from SBSAR with multiple graphs
  • [CustomGraph] Nodes, that are not part of the current graph type, are created automatically in some cases
  • [Iray] Box projection 'Depth' parameter does not work correctly
  • [Preferences] Improve layout in the project settings
  • [Parameters] Crash when moving a position widget after having deleted a parameter
  • [UI] Crash when changing usages hierarchy in outputs node
  • [Graph] Crash while using a Selection Box on comment and a badged node


(Released April 10, 2020)


  • [3D View] Memory usage is too high when working on compositing graph
  • [Content] Unexpected shapes in non-square output of 'Polygon' nodes
  • [Content] PBR Render: Orthographic camera doesn't work correctly when using non square resolution
  • [Content] PBR Render: Swirly bokeh increases the image border brightness
  • [Color Management] Color picker in New Bitmap dialog is not color managed.
  • [Color Management] Color pickers in paint and vector tools in the 2d view are not color managed.


(Released April 09, 2020)


  • [Shortcuts] Shortcuts manager for node creation
  • [Content] New PBR Render Node
  • [Content] New FXAA filter
  • [Content] New Hald CLUT filter
  • [Content] Expose filtering in 'Crop' nodes
  • [3D View] Improve Shader parameters / texture assignment workflow
  • [3D View] New Unlit shader
  • [3D View] Add a "Scalar Zero Value" to the displacement shaders
  • [3D View] Add an option to downscale viewport resolution when High DPI is enabled
  • [3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
  • [3D View] Add 'Load State With Mesh...' option in the Scene menu
  • [3D View] Add the ACES tonemapped output transform in Legacy color management mode
  • [Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
  • [Bakers] New Normalization options in Height and Thickness bakers
  • [Color Management] Integrate Adobe ACE (Adobe Color Engine)
  • [Color Management] Add options to set default behavior when ICC profile is missing
  • [Parameters] Make sliders incrementing consistent with Substance Painter
  • [Packaging] Bundle as many Qt dlls as we can for Python scripts
  • [Project] Disable settings for read-only project files and communicate that state clearly
  • [Preferences] Hide specific unclear settings related to responsiveness and computation periods
  • [UI] Rename Pow2 -> 2Pow
  • [Properties] Optimize compositing graph properties display
  • [AXF] Update to AXF SDK 1.7.1


  • [3D View] Ambient Light parameters are not visible eventhough it is enabled
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [3D View] Environment map set from a resource is not saved in the scene resource
  • [3D View] Iray: Ambient light is converted to a point light at scene origin
  • [3D View] glslfx: Color widget is always a vec3 without alpha
  • [Parameters] Instance Package URL is not correct in the attribute group
  • [Parameters] Crash when exposing parameters
  • [Parameters] Icons are not correctly aligned in parameters of Curve nodes
  • [Parameters] 'Text' node string is only displayed in 'Preview' mode when exposed
  • [Parameters] Crash when renaming an input parameter used in 'Visible If' statement
  • [Parameters] Crash when deleting a Levels node which has a function set in any of its parameters
  • [UI] Warning icon in input parameters list is placed on top on an existing button
  • [UI] Warnings are not cleared on correct input parameter item in a specific case
  • [UI] Prevent the "Is mesh UDIM ?" popup to appear when the mesh UVs are strictly in the [0,1] tile
  • [UI] Presets drop down lists can be scrolled with mouse wheel with a simple mouse hover
  • [UI] 'Output(s) computation' option in graph attributes is incorrectly named
  • [MDL] Crash when placing a SBS graph resource into a MDL graph
  • [MDL] SBS node with image input does not work correctly
  • [MDL] Incorrect texture bindings & usage names
  • [Graph] Input value group and usage are ignored in 'Material' Link Creation Mode
  • [Graph] Input Values use the default value instead of input data for Booleans
  • [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
  • [Bakers] Excessive memory usage when baking with the Preview window opened
  • [Presets] corrupted preset make rendering crash
  • [Presets] Boolean parameter from old SBS is not impacted by preset
  • [Library] Resources from the first open package are listed in the node creation floating menu
  • [Publish] Publishing to SBSAR returns Error code 13 in SBSCooker on macOS
  • [Publish] Deprecated argument warning in SBSCooker when publishing to SBSAR
  • [API] Can't get the Metadata from a package that comes from a .sbsar file
  • [Export] In Legacy mode, colorspace option reverts back to defaults for specific outputs
  • [2D View] Copy to clipboard does not take the Color Management state into account
  • [Unix] Designer ignores system signals
  • [Library] Some filters in the library don't work properly because of translated tags
  • [Cooker] Square Root of negative numbers should return 0 instead of NaN
  • [2D View] Red and blue channels are swapped after undoing the first paint stroke
  • [Console] Too many warning message in the console "QPixmap::scaled: Pixmap is a null pixmap"
  • [Content] "Shape Glow": cooking warning
  • [Dependencies] Assigning a graph located in a different package to a mesh does not create dependencies
  • [Iray] Material properties becomes inactive after switching geometry


  • [Shortcuts] Shortcuts manager for node creation
  • [Content] New PBR Render Node
  • [Content] New FXAA filter
  • [Content] New Hald CLUT filter
  • [Content] Expose filtering in 'Crop' nodes
  • [3D View] Improve Shader parameters / texture assignment workflow
  • [3D View] New Unlit shader
  • [3D View] Add a "Scalar Zero Value" to the displacement shaders
  • [3D View] Add an option to downscale viewport resolution when High DPI is enabled
  • [3D View] GLSLFX: Allow to set gui information on sampler (default, min, max, guiMin, guiMax, guiStep, guiWidget, guiName, guiGroup)
  • [3D View] Add 'Load State With Mesh...' option in the Scene menu
  • [3D View] Add the ACES tonemapped output transform in Legacy color management mode
  • [Bakers] New Sampling method in AO, Curvature, Bent Normal, Thickness bakers
  • [Bakers] New Normalization options in Height and Thickness bakers
  • [Color Management] Integrate Adobe ACE (Adobe Color Engine)
  • [Color Management] Add options to set default behavior when ICC profile is missing
  • [Parameters] Make sliders incrementing consistent with Substance Painter
  • [Packaging] Bundle as many Qt dlls as we can for Python scripts
  • [Project] Disable settings for read-only project files and communicate that state clearly
  • [Preferences] Hide specific unclear settings related to responsiveness and computation periods
  • [UI] Rename Pow2 -> 2Pow
  • [Properties] Optimize compositing graph properties display
  • [AXF] Update to AXF SDK 1.7.1


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