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Version 12.1 | Substance 3D Designer

  1. Substance 3D home
  2. User guide
  3. Getting started
    1. Getting started
    2. Activation and licenses
    3. System requirements
    4. Overview
      1. Overview
      2. What is a Substance 3D file?
    5. Workflow overview
    6. Shortcuts
    7. Tutorials & learning
  4. Interface
    1. Interface
    2. Customizing your workspace
    3. Home screen
    4. Main toolbar
    5. Preferences
      1. Preferences
      2. Project settings
      3. Version control
    6. Explorer
      1. Explorer
      2. Send to... / Interoperability
    7. Graph view
      1. Graph view
      2. Link creation modes
      3. Graph items
        1. Graph items
        2. Dot node (also Portal)
        3. Frame
        4. Comment
        5. Pin
    8. Library
      1. Library
      2. Managing custom content and filters
    9. Properties
    10. 2D view
    11. 3D view
      1. 3D view
      2. Material properties
      3. GLSLFX shaders
      4. Switching your shaders to OpenGL Core Profile
      5. Iray
    12. Dependency manager
  5. Resources
    1. Resources
    2. Importing, linking and new resources
    3. Bitmap resource
      1. Bitmap resource
      2. Bitmap painting tools
    4. Vector graphics (SVG) resource
      1. Vector graphics (SVG) resource
      2. Vector editing tools
    5. 3D scene resource
    6. AxF (Appearance eXchange Format)
    7. Font resource
    8. Warnings from dependencies
  6. Substance graphs
    1. Substance graphs
    2. Substance graph key concepts
    3. Creating a Substance graph
      1. Creating a Substance graph
      2. Graph instances / Sub-graphs
    4. Exposing a parameter
      1. Exposing a parameter
      2. Parameter presets
      3. Visible if: control visibility of inputs, outputs and parameters
    5. Graph parameters
    6. Inheritance in Substance graphs
    7. Output size
    8. Values in Substance graphs
    9. Publishing Substance 3D asset files (SBSAR)
    10. Exporting bitmaps
    11. Exporting PSD files
    12. Sample Substance graphs
    13. Warnings in Substance graphs
    14. Nodes reference for Substance graphs
      1. Nodes reference for Substance graphs
      2. Atomic nodes
        1. Atomic nodes
        2. Bitmap
        3. Blend
          1. Blend
          2. Blending modes description
        4. Blur
        5. Channel shuffle
        6. Curve
        7. Directional blur
        8. Directional warp
        9. Distance
        10. Emboss
        11. FX-map
        12. Gradient (Dynamic)
        13. Gradient map
        14. Grayscale conversion
        15. HSL
        16. Levels
        17. Normal
        18. Pixel processor
        19. SVG
        20. Sharpen
        21. Text
        22. Transformation 2D
        23. Uniform color
        24. Value processor
        25. Warp
        26. Output
        27. Input
      3. Node library
        1. Node library
        2. Texture generators
          1. Texture generators
          2. Noises
            1. Noises
            2. 3D Perlin noise
            3. 3D Perlin noise fractal
            4. 3D Ridged noise fractal
            5. 3D Simplex noise
            6. 3D Voronoi
            7. 3D Voronoi fractal
            8. 3D Worley noise
            9. Anisotropic noise
            10. Blue noise fast
            11. BnW spots 1
            12. BnW spots 2
            13. BnW spots 3
            14. Cells 1
            15. Cells 2
            16. Cells 3
            17. Cells 4
            18. Clouds 1
            19. Clouds 2
            20. Clouds 3
            21. Creased
            22. Crystal 1
            23. Crystal 2
            24. Directional noise 1
            25. Directional noise 2
            26. Directional noise 3
            27. Directional noise 4
            28. Directional scratches
            29. Dirt 1
            30. Dirt 2
            31. Dirt 3
            32. Dirt 4
            33. Dirt 5
            34. Dirt gradient
            35. Fluid
            36. Fractal sum 1
            37. Fractal sum 2
            38. Fractal sum 3
            39. Fractal sum 4
            40. Fractal sum base
            41. Fur 1
            42. Fur 2
            43. Fur 3
            44. Gaussian noise
            45. Gaussian spots 1
            46. Gaussian spots 2
            47. Grunge concrete
            48. Grunge Damas
            49. Grunge galvanic large
            50. Grunge galvanic small
            51. Grunge leaks
            52. Grunge leaky paint
            53. Grunge map 001
            54. Grunge map 002
            55. Grunge map 003
            56. Grunge map 004
            57. Grunge map 005
            58. Grunge map 006
            59. Grunge map 007
            60. Grunge map 008
            61. Grunge map 009
            62. Grunge map 010
            63. Grunge map 011
            64. Grunge map 012
            65. Grunge map 013
            66. Grunge map 014
            67. Grunge map 015
            68. Grunge rough dirty
            69. Grunge rust fine
            70. Grunge scratches dirty
            71. Grunge scratches fine
            72. Grunge scratches rough
            73. Grunge shavings
            74. Grunge splashes dusty
            75. Grunge spots
            76. Grunge spots dirty
            77. Liquid
            78. Messy fibers 1
            79. Messy fibers 2
            80. Messy fibers 3
            81. Microscope view
            82. Moisture noise
            83. Perlin noise
            84. Plasma
            85. Caustics
            86. Voronoi
            87. Voronoi fractal
            88. Waveform 1
            89. White noise
            90. White noise fast
          3. Patterns
            1. Patterns
            2. 3D linear gradient
            3. 3D volume mask
            4. Alveolus
            5. Arc pavement
            6. Brick 1
            7. Brick 2
            8. Brick generator
            9. Checker 1
            10. Cube 3D
            11. Cube 3D GBuffers
            12. Fibers 1
            13. Fibers 2
            14. Gaussian 1
            15. Gaussian 2
            16. Gradient axial
            17. Gradient axial reflected
            18. Gradient circular
            19. Gradient linear 1
            20. Gradient linear 2
            21. Gradient linear 3
            22. Gradient radial
            23. Height extrude
            24. Mesh 1
            25. Mesh 2
            26. Panorama shape
            27. Polygon 1
            28. Polygon 2
            29. Scratches generator
            30. Shape
            31. Shape extrude
            32. Shape mapper
            33. Shape splatter
            34. Shape splatter blend
            35. Shape splatter data extract
            36. Shape splatter to mask
            37. Splatter
            38. Splatter circular
            39. Star
            40. Starburst
            41. Stripes
            42. Tile generator
            43. Tile random
            44. Tile random 2
            45. Tile sampler
            46. Triangle grid
            47. Weave 1
            48. Weave 2
            49. Weave generator
        3. Filters
          1. Filters
          2. Adjustments
            1. Adjustments
            2. Auto levels
            3. Channel mixer
            4. Chrominance extract
            5. Clamp
            6. Color match
            7. Color to mask
            8. Contrast/Luminosity
            9. Convert to linear
            10. Convert to sRGB
            11. Grayscale conversion advanced
            12. Hald CLUT
            13. HDR range viewer
            14. Height map frequencies mapper
            15. Highpass
            16. Histogram range
            17. Histogram scan
            18. Non-uniform histogram scan
            19. Histogram select
            20. Histogram shift
            21. Invert
            22. Lighting cancel high frequencies
            23. Lighting cancel low frequencies
            24. Luminance highpass
            25. Min max
            26. Pow
            27. Quantize
            28. Replace color
            29. Replace color range
            30. Threshold
          3. Blending
            1. Blending
            2. Color (Blend node)
            3. Color burn
            4. Color dodge
            5. Difference
            6. Dissolve
            7. Linear burn
            8. Luminosity (Blend node)
            9. Multi switch
            10. Switch
          4. Blurs
            1. Blurs
            2. Anisotropic blur
            3. Blur HQ
            4. Non-uniform blur
            5. Radial blur
            6. Slope blur
          5. Channels
            1. Channels
            2. RGBA merge
            3. RGBA split
            4. Alpha merge
            5. Alpha split
            6. Pre-multiplied to straight
            7. Straight to pre-multiplied
          6. Effects
            1. Effects
            2. 3D texture position
            3. 3D texture SDF
            4. 3D texture surface render
            5. 3D texture volume render
            6. Ambient occlusion (HBAO)
            7. Ambient occlusion (RTAO)
            8. Bevel
            9. Cross section
            10. Curvature
            11. Curvature smooth
            12. Curvature sobel
            13. Diffusion color
            14. Diffusion grayscale
            15. Diffusion UV
            16. Edge detect
            17. Emboss with gloss
            18. Extend shape
            19. Flood fill
            20. Flood fill mapper
            21. Flood fill to Bbox size
            22. Flood Fill to gradient
            23. Flood Fill to grayscale/color
            24. Flood Fill to index
            25. Flood Fill to position
            26. Flood Fill to random color
            27. Flood Fill to random grayscale
            28. FXAA
            29. Glow
            30. Mosaic
            31. Multi directional warp
            32. Non-uniform directional warp
            33. Reaction diffusion fast
            34. RT irradiance
            35. RT shadow
            36. Shadows
            37. Shape drop shadow
            38. Shape glow
            39. Shape stroke
            40. Summed area table
            41. Swirl
            42. Uber emboss
            43. Vector morph
            44. Vector warp
          7. Normal map
            1. Normal Map
            2. Bent Normal
            3. Facing Normal
            4. Height Normal Blender
            5. Height to Normal World Units
            6. Normal Blend
            7. Normal Combine
            8. Normal Invert
            9. Normal Normalize
            10. Normal Sobel
            11. Normal to Height
            12. Normal To Height HQ
            13. Normal Transform
            14. Normal Vector Rotation
          8. Tiling
            1. Tiling
            2. Make It Tile Patch
            3. Make It Tile Photo
          9. Transforms
            1. Transforms
            2. 3D Texture Offset
            3. Auto Crop
            4. Cartesian To Polar
            5. Clone (Filter Node)
            6. Mirror (Filter Node)
            7. Noise Upscale 1
            8. Noise Upscale 2
            9. Noise Upscale 3
            10. Non-Square Transform
            11. Non-Uniform Rotation
            12. Polar to Cartesian
            13. Quad Transform
            14. Safe Transform
            15. Skew
            16. Symmetry
            17. Symmetry Slice
            18. Trapezoid Transform
        4. Material filters
          1. Material filters
          2. 1-click
            1. 1-Click
            2. Bitmap to Material Light
          3. Effects (Material)
            1. Effects (Material)
            2. Height Blend
            3. Material Height Blend
            4. Season Filter
            5. Snow Cover
            6. Water Level
          4. Transforms (Material)
            1. Transforms (Material)
            2. Material Transform
          5. Blending (Material)
            1. Blending (Material)
            2. Material Adjustment Blend
            3. Material Blend
            4. Material Color Blend
            5. Material Switch
            6. Multi-Material Blend
          6. PBR utilities
            1. PBR Utilities
            2. BaseColor / Metallic / Roughness converter
            3. Base Material
            4. PBR Albedo Safe Color
            5. PBR BaseColor / Metallic Validate
            6. PBR Dielectric F0
            7. PBR Metal Reflectance
            8. PBR Render
            9. PBR Render Mapping
          7. Scan processing
            1. Scan Processing
            2. AO Cancellation
            3. Atlas Scatter
            4. Atlas Splitter
            5. Clone Patch
            6. Color Equalizer
            7. Crop
            8. Material Clone Patch
            9. Material Crop
            10. Multi-Angle to Albedo
            11. Multi-Angle to Normal
            12. Multi Clone Patch
            13. Multi Color Equalizer
            14. Multi Crop
            15. Smart Auto Tile
        5. Mesh-based generators
          1. Mesh-based generators
          2. Mask generators
            1. Mask Generators
            2. Bottom To Top
            3. Cloth Wear
            4. Dirt
            5. Dripping Rust
            6. Dust
            7. Edge Blur
            8. Edge Damages
            9. Edge Dirt
            10. Edge Notch
            11. Edge Select
            12. Edge Speckle
            13. Edge Wear
            14. Fiber Glass Edge Wear
            15. Grease
            16. Ground Dirt
            17. Leaks
            18. Leather Wear
            19. Light
            20. Mask Builder
            21. Metal Edge Wear
            22. Paint Wear
            23. Selective Dirt
            24. Sun Bleach
            25. Surface Brush
          3. Weathering
            1. Weathering
            2. Cracks Weathering
            3. Fabric Weathering
            4. Leather Weathering
            5. Metal Weathering
            6. Moss Weathering
            7. Rock Weathering
            8. Rust Weathering
          4. Utilities (Mesh-based generators)
            1. Utilities (Mesh Based Generators)
            2. 3D Planar Projection
            3. Material Mesh Data Blender
            4. Material Selector
            5. Mesh Data Combiner
            6. Tri Planar
        6. Spline & Path tools
          1. Spline & Path tools
          2. Working with Path & Spline tools
          3. Path tools
            1. Path Tools
            2. Paths Format Specifications
            3. Paths 2D Transform
            4. Mask to Paths
            5. Paths to Spline
            6. Paths Polygon
            7. Preview Paths
            8. Paths Warp
            9. Quad Transform on Path
            10. Paths Select
            11. Paths Vertex Processor
            12. Paths Vertex Processor Simple
          4. Spline tools
            1. Spline Tools
            2. Paths to Spline
            3. Point List
            4. Scatter on Spline Color
            5. Scatter on Spline Grayscale
            6. Spline 2D Transform
            7. Spline (Cubic)
            8. Spline (Poly Quadratic)
            9. Spline Append
            10. Spline Bridge (2 Splines)
            11. Spline Bridge (List)
            12. Spline Bridge Mapper Color
            13. Spline Bridge Mapper Grayscale
            14. Spline Circle
            15. Spline Fill
            16. Spline Flow Mapper
            17. Spline Mapper Color
            18. Spline Mapper Grayscale
            19. Spline Merge List
            20. Spline Render
            21. Spline Sample Height
            22. Spline Sample Thickness
            23. Spline Select
            24. Spline Warp
            25. UV Mapper Color
            26. UV Mapper Grayscale
        7. 3D view (Library)
          1. 3D view (Library)
          2. HDRI tools
            1. HDRI Tools
            2. Blackbody
            3. Color Temperature Adjustment
            4. Exposure
            5. Exposure Preview
            6. HDR Merge
            7. Nadir Extract
            8. Nadir Patch
            9. Panorama 3D Position
            10. Panorama Rotation
            11. Gradient 2 Points
            12. Gradient Linear (HDRI)
            13. Line Light
            14. Physical Sun/Sky
            15. Plane Light
            16. Shape Light
            17. Sphere Light
            18. Straighten Horizon
  7. Substance function graphs
    1. Substance function graphs
    2. What is a Substance function graph?
    3. Create and edit a Substance function graph
    4. The Substance function graph
    5. Variables
      1. Variables
      2. Built-in variables
      3. Get a variable value
      4. Create a variable
    6. FX-maps
      1. FX-Maps
      2. How it works
      3. The Iterate node
      4. The Quadrant node
      5. Using Substance function graphs in FX-Maps
        1. Using Substance function graphs
          in FX-Maps
        2. Iterate and $number variable
        3. Using the Sampler nodes
        4. Using the Set/Sequence nodes
    7. Warnings in Substance function graphs
    8. Sample Substance function graphs
    9. Nodes reference for Substance function graphs
      1. Nodes reference for Substance function graphs
      2. Function nodes overview
      3. Constant nodes
      4. Vector and Swizzle nodes
      5. Get nodes
      6. Sampler nodes
      7. Cast nodes
      8. Operator nodes
      9. Logical nodes
      10. Comparison nodes
      11. Function nodes
      12. Control nodes
  8. MDL graphs
    1. MDL graphs
    2. Main MDL graph concepts
    3. Creating an MDL graph
    4. MDL library
    5. Exposing parameters in MDL graphs
    6. Substance graphs and MDL materials
    7. Exporting MDL content
    8. Warnings in MDL graphs
    9. MDL learning resources
  9. Bakers
    1. Bakers
    2. Bakers legacy interface
  10. Best practices
    1. Best practices
    2. Filesize reduction guidelines
    3. Graph creation etiquette
    4. Performance optimization guidelines
  11. Pipeline and project configuration
    1. Pipeline and project configuration
    2. Project configuration files - SBSPRJ
    3. Configuration list - SBSCFG
    4. User preferences - Automating setup
    5. Retrieving the installation path
    6. Environment variables
  12. Color management
    1. Color management
    2. Spot colors (Pantone)
  13. Package metadata
  14. Scripting
    1. Scripting
    2. Plugin basics
    3. Plugin search paths
    4. Plugins packages
    5. Plugin manager
    6. Python editor
    7. Accessing graphs and selections
    8. Nodes and properties
    9. Undo and redo
    10. Application callbacks
    11. Creating user interface elements
    12. Adding actions to the Explorer toolbar
    13. Using color management
    14. Using spot colors
    15. Logging
    16. Using threads
    17. Debugging plugins using Visual Studio Code
    18. Porting previous plugins
    19. Packaging plugins
    20. Scripting API reference
  15. Technical issues
    1. Technical issues
    2. Warnings and errors
    3. Cannot create/load a project
    4. Application does not start
    5. Crash when rendering graphs
    6. Parameters not working as expected
    7. Incorrect image output
    8. 3D View issues
    9. User interface issues
    10. Python issues
    11. Substance model graph feature is missing
  16. Release notes
    1. Release notes
    2. All changes
    3. Version 13.1
    4. Version 13.0
    5. Version 12.4
    6. Version 12.3
    7. Version 12.2
    8. Version 12.1
    9. Version 11.3
    10. Version 11.2
    11. Version 2021.1 (11.1)
    12. Old versions
      1. Old versions
      2. Version 2020.2 (10.2)
      3. Version 2020.1 (10.1)
      4. Version 2019.3 (9.3)
      5. Version 2019.2 (9.2)
      6. Version 2019.1 (9.1)

Version 12.1

Substance 3D Designer 12.1 brings a lot of new nodes for Substance material graphs, USD file format support and add more interoperability with Stager.

Release date: April 26th, 2022

Major feature

New content for Substance material graphs

A lot of nodes have been added in this version, you will find some new patterns, new noises, new filters, ...

Take a look at the node pages linked below to for examples of the breadth of output that is achieved by these powerful new nodes!

  • New Patterns

    • We have added a new Tile Random 2 node to generate adjacent tiles of random sizes and ratios, which is very useful to quickly create fully irregular grids with slanting, rounded corners and bevelling.

    • New Triangle Grid pattern to generate a grid made of triangles. We are using it in the material below to easily and perfectly simulate the leather grain. This generator represents a surface of vertices in 3D space and may be used to create a variety of polygonal styles.

  • New Noises

    • In order to give you more variety, a set of 15 new Grunge Maps (Concrete, Leaks, Splashes Dirty, ...) has been added to the library.

    • You will also find a lot of new 2D and 3D Noises, like Voronoi (2D and 3D), Voronoi Fractal (2D and 3D), 3D Ridged Fractal and an update of the current 3D Perlin Noise (adding tiling and absolute options).
      These noises are all mapped in 3D space and offer multiple styles, allowing for increased variety and control which will give you plenty of choice for creating the perfect map for your material, like the sea and the science fiction panels materials below.

    • A collection of 3D Texture nodes (Position, SDF, Offset) and 3D Render nodes (Surface or Volume) to create and render 3D textures, which are an atlas of a 3D model's slices.

  • New Filters

    • With the Auto Crop node, you can place a shape at the center of the image without being resized, or resize it to fit the space. So for example your shape may be freely tweaked while keeping a consistent position and size when scattered.

    • With the Extend Shape node you will be able to stretch a section of a shape over a custom direction and distance.

    • And with the Non-Uniform Rotation node you can rotate an input according to a given map.



  • And also...

    • Easing functions (function graph) which are very useful to drive a value in a non linear way.



    • And finally this version brings also a new, more accurate version of the Quantize node, as well as a brand new Summed Area Table utility filter.

Improve interoperability

  • USD Support
    In addition to the

    and

    file formats, you can now import and export USD files (

    ,

    ,

    ) in order to use them as resources of your Substance model graphs, for baking or in the 3D view to showcase your Substance material. You can also use this format to export your Substance model graph or the content of the 3D view.

  • Send to Stager
    You can now send your Substance material to Stager in one click, as it was already possible with Sampler and Painter. Thanks to this feature, no more need to publish as SBSAR and load up individual files (requires Stager version 1.2.0 with the new material manager)

Miscellaneous

  • If you are working on fabrics, you can now display a dedicated mesh in the 3D view in order to better see how your material is rendered on a draped shape. Open the Scene menu in the 3D view panel and select the Cloth option to display this model.

  • While working on projects in Designer, you may encounter warnings and error messages, which notify you of an issue in the project. In this version, we improve the error management system in order to surface all the errors and warnings in the Explorer: everything is listed in one place and so it's easier to check if your project contains any problems.

Release notes

12.1.0

(Released April 19, 2022)

Added:

  • [Main] New Content for material graphs
  • [Main] Send Materials to Stager
  • [Main] Support of USD files
  • [Main] Improve the error reporting in the UI
  • [Main] Scene Management nodes for model graphs
  • [Content] Add more options to 3D Perlin Noises (tiling, absolute...)
  • [Content] New 3D Ridged Noise Fractal node
  • [Content] New 3D Texture Offset node
  • [Content] New 3D Texture Position node
  • [Content] New 3D Texture Render Surface node
  • [Content] New 3D Texture Render Volume node
  • [Content] New 3D Texture Signed Distance Field node
  • [Content] New Auto Crop node
  • [Content] New Easing functions
  • [Content] New Extend Shape nodes
  • [Content] New Grunge Maps
  • [Content] New Non-Uniform Rotation node
  • [Content] New Summed Area Table filter
  • [Content] New Tile Random 2 generator
  • [Content] New Triangle Grid pattern generator
  • [Content] New version of the Quantize Grayscale node
  • [Content] New Voronoi and Voronoi Fractal Noises (2D/3D)
  • [Content] Threshold: add 'Lower' and 'Lower and equal' comparison mode
  • [Content][3D View] Add a mesh fit for displaying fabrics to the shipped resources
  • [Substance models] New Expand Group Instances node
  • [Substance models] New Fuse node
  • [Substance models] New Rename node
  • [Substance models] New Reparent node
  • [Substance models] New Set Pivot node
  • [Substance models] Update to SDK 1.6.0
  • [ThirdParty] Upgrade Qt (and QtForPython) to 5.15.8
  • [ThirdParty] Upgrade Python to 3.9.9
  • [ThirdParty] Upgrade OpenSSL to 1.1.1m
  • [UI] Improve Node menu behavior when misclicking
  • [UI] Open subgraphs in the same tab even if pinned
  • [UI] Remove Pin button from Explorer panel's title bar
  • [UI] Save "Do not display again" option on Welcome screen across versions
  • [3D View] Display the Grid unit in the viewport when the "Axis" helper is enabled
  • [Automation] Provide sbsbaker command line tool with Designer
  • [Color Management] Implement new GPU backend for Adobe ACE
  • [Cooker] Add an option to cook a package without a timestamp
  • [Graph] Add badges in the FxMap graph
  • [Library] Add new filter for Easings functions
  • [Player] USD support
  • [Properties] Add a warning error on the "PKG Resource Path" parameter of a Bitmap node when the resource is not found
  • [Substance Engine] Upgrade to 8.4.1
  • [Yebis] Warn the user that Yebis post effects will be removed in the next version
  • [Documentation] New "Warnings and errors" page
  • [Documentation] New page describing inheritance in Substance graphs
  • [Documentation] Update 'Iray' section
  • [Documentation] Update 'MDL graphs' section

Fixed:

  • [UI] Clipping issues in templates tooltips in the new graph window
  • [UI] Hard to read white text in nodes when using Dark Mode in macOS
  • [UI] Layout issue in some dialog boxes
  • [UI] Warning message is appearing truncated while creating Substance function graph in Explorer.
  • [UX] Color picker is moving downward on each new opening
  • [UX] Gradient editor window moves up each time it is spawned
  • [UX] Graph properties are not automatically displayed for loaded packages
  • [Content] Flood Fill Mapper: Incorrect input selection in a specific case
  • [Content] Flood Fill: Text bleed in boolean parameters' buttons
  • [Content] Incorrect range for Multi-Angle to Normal node's First Sample Light Angle parameter
  • [Substance models] Properties of node shows identifier instead of label
  • [Substance models][3D view] Refresh problem when reopening a project
  • [Substance models][3Dview] Refresh issue when using wireframe preview
  • [Parameters] Crash when deleting graph inputs in quick succession in a specific case
  • [Parameters] Crash when resetting an instance parameter while editing its reference description
  • [Bitmap] UDIM detection is not triggered for bitmap files dropped in graph
  • [Graph] Bitmap/SVG nodes are not invalidated when resource is modified on disk after loading the package
  • [GraphRender] Memory leak when Substance graph evaluation get cancelled
  • [Localization] String "Rebake all maps for this resource" is appearing unlocalised
  • [MDL] Exposed parameter initialised to 0 if input is connected to unconnected Dot node
  • [Preferences] Tooltips are displayed even when the cursor is in an empty space
  • [Properties] Undoing a color space value change sets the default value instead in a specific case
  • [Text] Cannot Undo font switch to missing font resource

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Adobe MAX 2024

Adobe MAX
The Creativity Conference

Oct 14–16 Miami Beach and online

Adobe MAX

The Creativity Conference

Oct 14–16 Miami Beach and online