Last updated on
Jul 13, 2023
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- Customizing your workspace
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- Main toolbar
- Preferences
- Explorer
- Graph view
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- 2D view
- 3D view
- Dependency manager
-
Resources
- Resources
- Importing, linking and new resources
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- Vector graphics (SVG) resource
- 3D scene resource
- AxF (Appearance eXchange Format)
- Font resource
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-
Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a Substance function
- The Substance function graph
- Variables
-
FX-maps
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Material Height Blend
Material Height Blend
In: Material Filters/Effects
Intermediate
Description
This node is a more advanced version of Height Blend that blends two materials based on their Heightmaps. There is no user-defined mask, so you must have two Heightmaps, one for each material, of which at least one is not a uniform value.
This can be useful for combining two different, high-quality materials without a high-quality blending mask.
If you want to blend in water or snow, the nodes Snow Cover and Water Level are available instead.
Parameters
Parameters
- Channels
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness. - Height Offset: 0.0 - 1.0
Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending. - Contrast: 0.0 - 1.0
Adjusts the contrast of the blending, makes transitions sharper. - Mode: Balanced height, Bottom height priority
Switches between two different blending modes. - Opacity: 0.0 - 1.0
Blending Opacity of the foreground height, fades it in or out. - Albedo Matching: 0.0 - 1.0
The amount of internal color matching to perform between Albedo colors.
Example Images
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