Documentation for Substance Designer 3D is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
- Substance 3D home
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- Nodes reference for Substance graphs
- Nodes reference for Substance graphs
- Atomic nodes
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- BnW spots 1
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- Cells 1
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- Clouds 1
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- Creased
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- Directional noise 1
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- Dirt 1
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- Fractal sum 1
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- Fractal sum 4
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- Fur 1
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- Gaussian noise
- Gaussian spots 1
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- Grunge concrete
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- Grunge leaks
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- Grunge map 001
- Grunge map 002
- Grunge map 003
- Grunge map 004
- Grunge map 005
- Grunge map 006
- Grunge map 007
- Grunge map 008
- Grunge map 009
- Grunge map 010
- Grunge map 011
- Grunge map 012
- Grunge map 013
- Grunge map 014
- Grunge map 015
- Grunge rough dirty
- Grunge rust fine
- Grunge scratches dirty
- Grunge scratches fine
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- Grunge shavings
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- Grunge spots
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- Liquid
- Messy fibers 1
- Messy fibers 2
- Messy fibers 3
- Microscope view
- Moisture noise 1
- Moisture noise 2
- Perlin noise
- Plasma
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- Voronoi
- Voronoi fractal
- Waveform 1
- White noise
- White noise fast
- Patterns
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- 3D linear gradient
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- Alveolus
- Arc pavement
- Brick 1
- Brick 2
- Brick generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient axial
- Gradient axial reflected
- Gradient circular
- Gradient linear 1
- Gradient linear 2
- Gradient linear 3
- Gradient radial
- Height extrude
- Mesh 1
- Mesh 2
- Panorama shape
- Polygon 1
- Polygon 2
- Scratches generator
- Shape
- Shape extrude
- Shape mapper
- Shape splatter
- Shape splatter blend
- Shape splatter data extract
- Shape splatter to mask
- Splatter
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- Star
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- Tile generator
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- Tile random 2
- Tile sampler
- Triangle grid
- Weave 1
- Weave 2
- Weave generator
- Filters
- Filters
- Adjustments
- Adjustments
- Apply color palette
- Auto levels
- Channel mixer
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- Create color palette (16)
- Grayscale conversion advanced
- Hald CLUT
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- Pow
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- 3D texture position
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- Flood fill mapper
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- FXAA
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- Reaction diffusion fast
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- 1-click
- Effects (Material)
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- PBR utilities
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- Mesh-based generators
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- Utilities (Mesh-based generators)
- Spline & Path tools
- Spline & Path tools
- Working with Path & Spline tools
- Paths to spline
- Path tools
- Spline tools
- Spline tools
- Point list
- Scatter on Spline color
- Scatter on Spline grayscale
- Scatter Splines on Splines
- Spline 2D transform
- Spline (Cubic)
- Spline (Poly quadratic)
- Spline (Quadratic)
- Spline append
- Spline bridge (2 Splines)
- Spline bridge (List)
- Spline bridge mapper color
- Spline bridge mapper grayscale
- Spline circle
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- Spline mapper color
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- Spline merge list
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- UV mapper color
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- 3D view (Library)
- 3D view (Library)
- HDRI tools
- Node library
- Substance function graphs
- Substance function graphs
- What is a Substance function graph?
- Create and edit a function
- The Substance function graph
- Variables
- FX-maps
- FX-Maps
- How it works
- The Iterate node
- The Quadrant node
- Using Substance function graphs in FX-Maps
- Warnings in Substance function graphs
- Sample Substance function graphs
- Nodes reference for Substance function graphs
- Nodes reference for Substance function graphs
- Function nodes overview
- Atomic function nodes
- Function node library
- MDL graphs
- Working with 3D scenes
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- Application callbacks
- Creating user interface elements
- Adding actions to the Explorer toolbar
- Using color management
- Using spot colors
- Logging
- Using threads
- Debugging plugins using Visual Studio Code
- Porting previous plugins
- Packaging plugins
- Scripting API reference
- Technical issues
- Release notes
The Dot node is a helper that lets you simplify and clean up graphs by rerouting and grouping connections. It is especially useful for graphs with many long connections running over other connections or nodes.
A pair of Dot nodes can be used as portals to hide a connection going over a long distance, or in places where routing the connection would be challenging.
In this page
Dot nodes may be added in any graph type, in any of the following ways:
Hold the Alt key while hovering a connection to display the Dot node preview, then click LMB to add a Dot node on the connection at that location.
Press the Alt key while dragging a new connection from a node connector to insert a Dot node at that location.
You may continue dragging the new connection and repeat the operation to route that connection how you like.
When a Dot node is created, its 'Name' property automatically gains focus so you can immediately edit the node's name.
Dot nodes can be used as portals to send data over a long distance in the graph without having a cumbersome long link that hurts readability. This effectively hides the link between Dot nodes.
Creating portals
A portal is automatically created between two Dot nodes – a transmitter and a receiver – when the transmitter Dot node is named. Naming a Dot node is done by setting a unique identifier in its Name property.
When one or more named Dot nodes exist in a graph, any Dot node can be connected to it as a receiver by:
- Creating a link between the receiver's input and a transmitter's output;
- Selecting the transmitter's name in the receiver's Input Portal property.
Duplicating or copying receivers preserves their connection to the transmitter as a portal.
Identifying portals
Dot nodes used as portals have a wireless signal icon placed next to the connector used as a portal.
Selecting any Dot node used as a portal displays its hidden connections to other portals as a dashed line.
Deleting portals
A portal is deleted when the transmitter's Name is cleared, or when the hidden connection is deleted by:
- Selecting a portal, then selecting the hidden connection and deleting it;
- Selecting the receiver and pressing the X button next to the Input Portal drop down in the Properties.
Using Dot nodes as portals is not supported in FX-Map graphs.
Check out this tutorial about Dot nodes as portals: