Blending mode types

Last updated on Oct 27, 2025

Learn about blending modes work in Illustrator and explore how each mode affects color interaction between overlapping objects.

Blending modes control how the colors of one object interact with the colors beneath it. When you apply a blending mode to an object, the effect is visible on any object that lies below it in the layer or group structure.

Blending modes are commonly used to create visual effects such as shading, highlights, texture overlays, or color stylization.

To understand how blending modes affect your artwork, consider these terms:

  • The blend color is the original color of the selected object, group, or layer. The resulting color is the color resulting from the blend.
  • The base color is the color beneath the blend color in the artwork.
  • The resulting color is the outcome of applying the blending mode.

Illustrator offers the following blending modes:

UI option

Function

Normal

Applies the blend color directly, without interacting with the base color. This is the default mode.

Darken

Compares the blend and base colors and retains the darker of the two. Lighter areas are replaced, darker areas remain unchanged.

Multiply

Multiplies base and blend colors, always resulting in a darker color. White has no effect; black produces black.

Color Burn

Darkens the base color to reflect the blend color. Blending with white produces no effect.

Lighten

Compares the blend and base colors and retains the lighter of the two. Darker areas are replaced while lighter ones stay unchanged.

Screen

Multiplies the inverse of the blend and base colors to produce a lighter result. Black has no effect while white yields white — similar to overlapping slide projections.

Color Dodge

Brightens the base color to reflect the blend color. Blending with black has no effect.

Overlay

Combines Multiply and Screen depending on the base color. Preserves highlights and shadows while mixing in the blend color to maintain brightness or darkness.

Soft Light

Lightens or darkens depending on the blend color. Works like shining a soft spotlight on the image.

  • If the blend color is lighter than 50% gray, the image lightens.
  • If the blend color is darker than 50% gray, the image darkens.
  • Using pure black or white produces a distinctly darker or lighter shade but doesn't result in pure black or white.

Hard Light

Multiplies or screens the colors depending on the blend color. Works like shining a harsh spotlight on the image.

  • If the blend color is lighter than 50% gray, the image lightens.
  • If the blend color is darker than 50% gray, the image darkens.
  • Using pure black or white produces a solid black or white result.

Difference

Subtracts the darker of the blend or base color from the lighter. Blending with white inverts base colors while black has no effect.

Exclusion

Creates an effect similar to Difference but with lower contrast. Blending with white inverts the base-color components, while black has no effect.

Hue

Uses the hue of the blend color and the saturation and luminance of the base color.

Saturation

Uses the saturation of the blend color and the hue and luminance of the base color. Has no effect in gray (desaturated) areas.

Color

Uses the hue and saturation of the blend color and the luminance of the base color. Preserves gray levels — ideal for tinting or recoloring grayscale artwork.

Luminosity

Uses the luminance of the blend color and the hue and saturation of the base color. This is the inverse of Color mode.

Note

Blending modes like Difference, Exclusion, Hue, Saturation, Color, and Luminosity don’t blend spot colors.

With most blending modes, a black designated as 100% K knocks out colors on the underlying layer, unless you apply a rich black using CMYK values.