Define perspective planes in Vanishing Point

Last updated on Oct 9, 2026

Find tools, controls, and settings for defining and adjusting perspective planes before editing in Vanishing Point.

Use this reference when setting up perspective planes in Vanishing Point before painting, cloning, or making selections. Accurate plane definition ensures edits scale and orient correctly to match your image's perspective.


Preparation options

Consider these optional preparation steps before selecting Filter > Vanishing Point:

Preparation

Purpose

Create a new layer

Preserves original image and enables layer opacity, styles, and blending modes for Vanishing Point results

Increase canvas size

Accommodates cloned content beyond current image boundaries

Copy content to clipboard

Allows pasting items into Vanishing Point (rasterize text layers before copying)

Make selection or add mask

Confines Vanishing Point results to specific image areas


Plane definition tools


Create Plane tool

Defines new perspective planes by placing four corner nodes or tears off related planes from existing planes.

Action

Method

Define initial plane

Select four corners of a rectangular object or plane area in the image

Delete last node

Press Backspace (Windows) or Delete (macOS)

Reposition node while creating

Drag the node

Zoom during node placement

Hold X key

Tear off related plane

Ctrl-drag (Windows) or Command-drag (macOS) an edge node (not corner node)

Adjust grid size

Enter value in Grid Size field or use slider


Edit Plane tool

Adjusts existing perspective planes after initial definition.

Action

Method

Select plane

Select inside plane boundary

Reshape plane

Drag corner node

Move plane

Select inside plane and drag

Scale plane

Drag edge node on bounding box segment

Cycle through overlapping planes

Ctrl-select (Windows) or Command-select (macOS)

Adjust grid size

Enter value in Grid Size field or use slider


Related planes

After creating an initial plane, tear off additional planes to create continuous surfaces at angles. Related planes share perspective and adjust together when corner nodes are modified.

Setting

Values

Description

Angle

0° to 180°

Controls angle of torn-off plane relative to parent plane

Angle adjustment methods:

  • Alt-drag (Windows) or Option-drag (macOS) the center edge node opposite the rotation axis with Create Plane or Edit Plane tool selected
  • Enter value in Angle field
  • Move Angle slider
Note

After creating a child plane from a parent plane, you can no longer adjust the parent plane's angle.


Plane status indicators

Bounding box and grid colors indicate plane validity:

Color

Status

Action Required

Blue

Valid plane

Verify alignment with image geometry

Red

Invalid; aspect ratio cannot be calculated

Reposition corner nodes until blue

Yellow

Invalid; vanishing points cannot be resolved

Reposition corner nodes until blue

Alert

Although you can edit and tear off planes from invalid red or yellow planes, results will not orient properly.

Grid controls


Visibility

Select Show Edges from the Vanishing Point menu to toggle visibility of grids, active selections, and plane boundaries.

Note

Selections temporarily appear when resized or repositioned even when Show Edges is off.


Grid spacing adjustment

Method

Tool Required

Description

Manual spacing

Edit Plane or Create Plane tool

Enter Grid Size value in tool options

Link to measurements

Measure tool

Select Link Measurements To Grid, drag to measure, then enter Length value


Render grids to Photoshop

By default, Vanishing Point grids remain invisible in the Photoshop document window but reappear when reopening Vanishing Point. To make grids visible in the document window:

  1. Select Render Grids To Photoshop from the Vanishing Point menu before selecting OK
Tip

Create a new layer for Vanishing Point work if you plan to render grids, keeping them separate from the main image.

The Render Grids To Photoshop command must be selected for each Vanishing Point session. Rendered grids are raster, not vector.


Plane definition workflow

  1. (Optional) Prepare image using preparation options above
  2. Select Filter > Vanishing Point
  3. Define four corner nodes using Create Plane tool on a rectangular object or plane surface
  4. Adjust plane using Edit Plane tool (reshape, move, or scale)
  5. (Optional) Tear off related planes using Ctrl-drag or Command-drag on edge nodes
  6. (Optional) Adjust torn-off plane angles
  7. Adjust grid size and visibility as needed
  8. (Optional) Link grid spacing to measurements
  9. (Optional) Select Render Grids To Photoshop before closing
  10. Begin editing operations

For information about using Vanishing Point for perspective-correct editing, see the Vanishing Point overview. For instructions on making selections in perspective, see selections in Vanishing Point. For painting and cloning techniques, see paint in Vanishing Point.